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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-08 22:49:24 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-08 22:49:27 +0100 |
commit | 5f8c30fbcaad9f45c32aa58f4f995c88e917ac96 (patch) | |
tree | 193fe3009c1ecb50c9c481a346bf5bff68f0e396 /main/input_default.cpp | |
parent | e190589f3debad7bb20f62288d13f99378a0dbe2 (diff) |
Mono: Create player script metadata when building manually
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
Diffstat (limited to 'main/input_default.cpp')
0 files changed, 0 insertions, 0 deletions