diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-07 18:06:57 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-07 18:09:13 -0300 |
commit | 539fbad919643c1ca61c6601e7a228e8a6a307bd (patch) | |
tree | 02c70264acb37736ffc51074c1735be86fbf1640 /main/input_default.cpp | |
parent | 5f48c3cc079935de14312271aadc8719625d35f9 (diff) |
Restored black bars and custom images instead of black bars, closes #1571
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r-- | main/input_default.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index 3361aa0678..4e2fd6f9d4 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -453,7 +453,8 @@ void InputDefault::set_mouse_position(const Point2 &p_posf) { mouse_speed_track.update(p_posf - mouse_pos); mouse_pos = p_posf; if (custom_cursor.is_valid()) { - VisualServer::get_singleton()->cursor_set_pos(get_mouse_position()); + //removed, please insist that we implement hardware cursors + // VisualServer::get_singleton()->cursor_set_pos(get_mouse_position()); } } @@ -538,6 +539,7 @@ bool InputDefault::is_emulating_touchscreen() const { } void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p_hotspot) { + /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors if (custom_cursor == p_cursor) return; @@ -545,7 +547,8 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p if (p_cursor.is_null()) { set_mouse_mode(MOUSE_MODE_VISIBLE); - VisualServer::get_singleton()->cursor_set_visible(false); + //removed, please insist us to implement hardare cursors + //VisualServer::get_singleton()->cursor_set_visible(false); } else { Ref<AtlasTexture> atex = custom_cursor; Rect2 region = atex.is_valid() ? atex->get_region() : Rect2(); @@ -554,10 +557,11 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(), p_hotspot, 0, region); VisualServer::get_singleton()->cursor_set_pos(get_mouse_position()); } + */ } void InputDefault::set_mouse_in_window(bool p_in_window) { - + /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors if (custom_cursor.is_valid()) { if (p_in_window) { @@ -568,6 +572,7 @@ void InputDefault::set_mouse_in_window(bool p_in_window) { VisualServer::get_singleton()->cursor_set_visible(false); } } + */ } // from github.com/gabomdq/SDL_GameControllerDB |