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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-08-28 17:48:19 +0200
committerGitHub <noreply@github.com>2016-08-28 17:48:19 +0200
commit1b80edafcaeca5c9f61c86448a16238fd82bb6da (patch)
treed7c7ce20f313d0c50a19e3bef0f042d7925dbbda /main/input_default.cpp
parent6c674375e52e8228e2aec53ceb0ac3d3f4a0f4d9 (diff)
parent02a8604906b1f50000f96e2f8dbd0d50a162ab6f (diff)
Merge pull request #6312 from Hinsbart/guid_fix
Fix crash when trying to access the guid of an unavailable Gamepad.
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index c655b409ff..f93a142c54 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -1055,6 +1055,7 @@ bool InputDefault::is_joy_mapped(int p_device) {
}
String InputDefault::get_joy_guid_remapped(int p_device) const {
+ ERR_FAIL_COND_V(!joy_names.has(p_device), "");
return joy_names[p_device].uid;
}