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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-08 12:23:37 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-08 12:26:53 +0100 |
commit | 0749906d8ab18f1150699d0d0f7df4e71f4e47f8 (patch) | |
tree | 3eceeeb56be4e5651dd5015af5eb2d7d378690bf /main/input_default.cpp | |
parent | ae21664655a16526b1a8e3e30f4e03d9a7c9c67c (diff) |
Gamepad: Fix parsing order for SDL2 controller databases
We were overriding values from `gamecontrollerdb.txt` (current, updated
upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then
`gamecontrollerdb_204.txt` (legacy, SDL 2.0.4).
There was a comment to warn about this but it seems it did not prevent
using the wrong order for all this time...
Now `gamecontrollerdb.txt` mappings will properly override outdated
ones present in the `204` and `205` variants.
Diffstat (limited to 'main/input_default.cpp')
0 files changed, 0 insertions, 0 deletions