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authorRuslan Mustakov <r.mustakov@gmail.com>2018-03-17 15:44:34 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2018-05-08 13:45:24 +0700
commit5cd12f6649387f91d08fd17bf3c70e732798ab58 (patch)
treecc0e4fd2ce69997c67df9aa36b7390cb52c0534c /main/gamecontrollerdb_205.txt
parent6e8e401359ba86d33253fb3d3241cf09a742c8e4 (diff)
Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279.
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