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author | Juan Linietsky <juan@godotengine.org> | 2020-03-01 19:14:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:32 +0100 |
commit | 4396e98834f159da59ec790f2ff64fb65dacd9ce (patch) | |
tree | d618e96d7a7b856260fd96e5e727f38a26de0724 /main/SCsub | |
parent | a2da99f40cf2123c0906c734a2eb01e9b65a45a2 (diff) |
Refactored Input, create DisplayServer and DisplayServerX11
Diffstat (limited to 'main/SCsub')
-rw-r--r-- | main/SCsub | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/main/SCsub b/main/SCsub index e1efc7e6ed..0262701d79 100644 --- a/main/SCsub +++ b/main/SCsub @@ -9,15 +9,6 @@ env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") -# Order matters here. Higher index controller database files write on top of lower index database files. -controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] - -env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) -env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) - -# Don't warn about duplicate entry here, we need it registered manually for first build, -# even if later builds will pick it up twice due to above *.cpp globbing. -env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False) env.Depends("#main/splash.gen.h", "#main/splash.png") env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) |