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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-09-13 00:08:31 +0200
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-09-14 22:29:31 +0200
commit7c19684ee97ae866bb7a186ac5ff1d2567908128 (patch)
tree21d2b242a9f0192c613811de52439f5d0a2b745f /logo.png
parentcd5a8f8dd4a86b06f6aa898db03a18d5dbd0f94c (diff)
GPULightmapper exclude back-face triangles while calculating bounces
Edges that are at the edge of a plane, may get behind the scene and will hit back-face triangles which where included in the lighting calculations. This caused leaking of light at the edge of planes. In case a ray hits back-face triangle, it is skipped in the bounce calculations.
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