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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2019-03-26 18:51:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-05-17 15:06:19 +0200 |
commit | 469fa47e0646d8f2ca3237dede8a04568039c7c6 (patch) | |
tree | 2efd036166f999a84e303cde32f91c4f9cf212e9 /logo.png | |
parent | 9cc17a8439d4909324da014a1d2e90cfaa9fb979 (diff) |
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363.
Fixes godotengine/godot-proposals#400.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'logo.png')
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