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author | Marius Hanl <mariushanl@web.de> | 2023-01-20 19:05:35 +0100 |
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committer | Marius Hanl <mariushanl@web.de> | 2023-01-20 19:26:13 +0100 |
commit | 61f9f4d2bec8b15ac80141273cf208a27ada5553 (patch) | |
tree | cf68b8b67e94aa49ed18e0910ea3b74ec5becc7f /icon_outlined.png | |
parent | 621e32971edc27bd1c2f3528534423a5a805d8e7 (diff) |
Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.
This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
Diffstat (limited to 'icon_outlined.png')
0 files changed, 0 insertions, 0 deletions