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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2021-01-23 12:53:22 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2021-01-25 08:05:09 -0500 |
commit | 6e7e4f82ecd142f280ae344c769978d3e92cca54 (patch) | |
tree | 662e46d5ab6e0871f58cb4c6bc9a88f09e4b9ecd /icon.svg | |
parent | d39f6386ce3a7916dbb94fef5ff65e7599e060f0 (diff) |
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
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