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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-12-04 11:53:59 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-12-04 11:53:59 +0100 |
commit | 56195873b6f6e84fdaa1c0e98ab9abaee72be9ac (patch) | |
tree | 1a8359d8d0031aa136d118dae78b1721bff9a59f /icon.svg | |
parent | 4d8bed33215c005f6aa6fcb34d5d343ee3bee23e (diff) |
Remove incomplete Inverse Kinematic module
The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.
Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
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