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authorEric M <itsjusteza@gmail.com>2021-06-19 12:25:24 +1000
committerEric M <itsjusteza@gmail.com>2021-06-19 13:07:42 +1000
commit83cb48e69ec22fdd855060c74378b167e0b667b3 (patch)
treecfe7fab05f5f5aeb854bc48c55d8a384218df278 /glsl_builders.py
parent9b0800cbf92f4165de2981f34dab6a55201fdcd9 (diff)
Fixes for multi-node editing interactions.
1. When having 2 nodes selected, deselecting one in the ScemeTreeDock would keep the inspector in MultiNodeEdit rather than editing the one remaining node directly. This is now fixed. Closes #49451 2. In the Node3D editor, Shift-Selecting a region (drag selecting) would *deselect* nodes which were already selected, and select ones which were not, essentially inverting the selection. This is now fixed - shift-drag-selecting will only add nodes to the selection. To deselect, individual nodes can be clicked on. I am not sure if there is an issue open for this - it was a bug I found while testing other changes. 3. Other minor code cleanup.
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