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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-03-29 07:32:33 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-30 19:20:36 +0200 |
commit | fe71d33033d178f7c437938313a213746f3662c3 (patch) | |
tree | d46e3dcbdd39d128e3e5325dc86a36348a5c73d9 /editor | |
parent | 9f20659c62796184ede59a1ea930e9bf492f0195 (diff) |
Project converter: Remove Tween properties/signals from renames
The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
(cherry picked from commit 0171037e0a32b860f60859a0da9d08c6681e690f)
Diffstat (limited to 'editor')
-rw-r--r-- | editor/renames_map_3_to_4.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp index a8c438b25a..cb885b45e4 100644 --- a/editor/renames_map_3_to_4.cpp +++ b/editor/renames_map_3_to_4.cpp @@ -569,8 +569,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "shortcut_match", "is_match" }, // InputEvent { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh - { "targeting_method", "tween_method" }, // Tween - { "targeting_property", "tween_property" }, // Tween { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D { "unselect", "deselect" }, // ItemList @@ -968,8 +966,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "ShortcutMatch", "IsMatch" }, // InputEvent { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh - { "TargetingMethod", "TweenMethod" }, // Tween - { "TargetingProperty", "TweenProperty" }, // Tween { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D @@ -1265,8 +1261,6 @@ const char *RenamesMap3To4::gdscript_signals_renames[][2] = { { "tab_close", "tab_closed" }, // TextEdit { "tab_hover", "tab_hovered" }, // TextEdit { "text_entered", "text_submitted" }, // LineEdit - { "tween_completed", "finished" }, // Tween - { "tween_step", "step_finished" }, // Tween { nullptr, nullptr }, }; @@ -1286,8 +1280,6 @@ const char *RenamesMap3To4::csharp_signals_renames[][2] = { { "TabClose", "TabClosed" }, // TextEdit { "TabHover", "TabHovered" }, // TextEdit { "TextEntered", "TextSubmitted" }, // LineEdit - { "TweenCompleted", "Finished" }, // Tween - { "TweenStep", "StepFinished" }, // Tween { nullptr, nullptr }, }; |