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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-23 20:49:30 +0200
committerGitHub <noreply@github.com>2022-08-23 20:49:30 +0200
commitfc0b6abe52cb4e3312a4a9161849614184cf2d3b (patch)
treea5f50ab1b27195785f97aed995786ff3db9cd24b /editor
parent649e76aa389000c0cbda94b92f596f8c3b96b76f (diff)
parent6aa4c9c77af6bb3850db90ce61162457fc95ff89 (diff)
Merge pull request #64617 from Mickeon/editor-restore-mesh-drop
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d14c2cbce3..5aa1046166 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4130,6 +4130,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
continue;
}
Ref<PackedScene> scn = res;
+ Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
if (scn.is_valid()) {
@@ -4148,6 +4149,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
spatial_editor->set_preview_material(mat);
break;
+ } else if (mesh.is_valid()) {
+ // Let the mesh pass.
} else if (tex.is_valid()) {
Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);