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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-04 19:58:46 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-04 19:58:46 +0200 |
commit | fc055e199328b9ff55535862af2e5fab96be82b5 (patch) | |
tree | dbf20bac70d54fdca452dada9f2620a72896d9d7 /editor | |
parent | a864a703ee27065795c6297aaeb72ed753d0f279 (diff) |
Allow Center Selection to work without any selection in 2D/3D editors
When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 |
2 files changed, 0 insertions, 7 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d4e06aa9ca..40a2502d9f 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5376,9 +5376,6 @@ void CanvasItemEditor::_focus_selection(int p_op) { rect = rect.merge(canvas_item_rect); } }; - if (count == 0) { - return; - } if (p_op == VIEW_CENTER_TO_SELECTION) { center = rect.position + rect.size / 2; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 81c59fc0a9..d729f2fafd 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3545,10 +3545,6 @@ void Node3DEditorViewport::reset() { } void Node3DEditorViewport::focus_selection() { - if (!get_selected_count()) { - return; - } - Vector3 center; int count = 0; |