summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-01 12:43:06 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-01 12:43:53 +0200
commitfab3d136e0c1f3a3ba2a98dbc1f8cc1568858eee (patch)
treed309d54d16b4591e7d8ded1fafe754d07d3d87b7 /editor
parent7ee419f8d97657df558cd9e0eab4671a36f3c21f (diff)
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not when previewing a Camera3D the usual way. Many operations from the View menu still work while previewing a camera, such as switching between debug draw modes and toggling information panes.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b2cbd56b1a..c2f5539183 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3254,14 +3254,12 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!preview) {
preview_camera->hide();
}
- view_menu->set_disabled(false);
surface->update();
} else {
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
}
}
@@ -3508,7 +3506,6 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();