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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-01-18 03:19:05 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-01-18 03:19:05 +0100
commitfa1d853eeb91c7ff7f89010d8454f7006f3dac85 (patch)
tree1db89ed0b59d8112aa49797024562efe1e5a7c6a /editor
parent49b5776e8bd62b4bfb6511cca770611b6a3062e4 (diff)
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6cc28ab225..eda472cc38 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3215,6 +3215,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
+ rotation_control->set_visible(!p_activate);
+
if (!previewing_cinema) {
if (previewing != nullptr) {
previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));