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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-14 18:51:03 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-14 18:51:03 -0700 |
commit | f9c6dc1d9d56b0330d8c5fab28cc91196fca238e (patch) | |
tree | e9acd648a7ca4911bc131a9dae7a55590dafae55 /editor | |
parent | cd5a8f8dd4a86b06f6aa898db03a18d5dbd0f94c (diff) | |
parent | 2ca94e51e4d4477709b83b487a4f5b938f24f56b (diff) |
Merge pull request #50404 from nekomatata/clean-convex-hull-decomposition
Clean convex hull decomposition code
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 51 |
1 files changed, 31 insertions, 20 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 55bea50432..5e6dd08e79 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -525,35 +525,46 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const { } Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const { - ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>()); + ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); + int face_count = faces.size(); - Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, p_settings); + Vector<Vector3> vertices; + uint32_t vertex_count = 0; + vertices.resize(face_count * 3); + Vector<uint32_t> indices; + indices.resize(face_count * 3); + { + Map<Vector3, uint32_t> vertex_map; + Vector3 *vertex_w = vertices.ptrw(); + uint32_t *index_w = indices.ptrw(); + for (int i = 0; i < face_count; i++) { + for (int j = 0; j < 3; j++) { + const Vector3 &vertex = faces[i].vertex[j]; + Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex); + uint32_t index; + if (found_vertex) { + index = found_vertex->get(); + } else { + index = ++vertex_count; + vertex_map[vertex] = index; + vertex_w[index] = vertex; + } + index_w[i * 3 + j] = index; + } + } + } + vertices.resize(vertex_count); + + Vector<Vector<Vector3>> decomposed = Mesh::convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), face_count, p_settings, nullptr); Vector<Ref<Shape3D>> ret; for (int i = 0; i < decomposed.size(); i++) { - Set<Vector3> points; - for (int j = 0; j < decomposed[i].size(); j++) { - points.insert(decomposed[i][j].vertex[0]); - points.insert(decomposed[i][j].vertex[1]); - points.insert(decomposed[i][j].vertex[2]); - } - - Vector<Vector3> convex_points; - convex_points.resize(points.size()); - { - Vector3 *w = convex_points.ptrw(); - int idx = 0; - for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { - w[idx++] = E->get(); - } - } - Ref<ConvexPolygonShape3D> shape; shape.instantiate(); - shape->set_points(convex_points); + shape->set_points(decomposed[i]); ret.push_back(shape); } |