diff options
author | simpuid <utkarsh.email@yahoo.com> | 2020-02-29 08:55:28 +0530 |
---|---|---|
committer | simpuid <utkarsh.email@yahoo.com> | 2020-02-29 16:52:12 +0530 |
commit | f817ba83795ed4a8a44e569cce58bc37522860c0 (patch) | |
tree | a5306c10aab7409fb2d9b1c6379c524590243dd7 /editor | |
parent | 5bbb057cc9107d0585ab9e6b236919fa4b7023c4 (diff) |
Implement undo-redo feature for Parameter Paste in the Inspector
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params"
Changes made
* Removed the call for clearing the history on paste params case.
* Instead of directly setting the properties value, EditorData::undo_redo is used.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_data.cpp | 8 | ||||
-rw-r--r-- | editor/inspector_dock.cpp | 1 |
2 files changed, 6 insertions, 3 deletions
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 26d132665c..192e7d286f 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -435,10 +435,14 @@ void EditorData::restore_editor_global_states() { void EditorData::paste_object_params(Object *p_object) { + ERR_FAIL_NULL(p_object); + undo_redo.create_action(TTR("Paste Params")); for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) { - - p_object->set(E->get().name, E->get().value); + String name = E->get().name; + undo_redo.add_do_property(p_object, name, E->get().value); + undo_redo.add_undo_property(p_object, name, p_object->get(name)); } + undo_redo.commit_action(); } bool EditorData::call_build() { diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 6b8cb49412..2729d9ecb5 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -76,7 +76,6 @@ void InspectorDock::_menu_option(int p_option) { editor_data->apply_changes_in_editors(); if (current) editor_data->paste_object_params(current); - editor_data->get_undo_redo().clear_history(); } break; case OBJECT_UNIQUE_RESOURCES: { |