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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-09 17:17:55 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-09 17:17:55 +0100
commitf61ee47a2e440948112d0c4284b1958cd763b717 (patch)
treeef3ad9ceff5658539c94fcbab6b20c26ba066a15 /editor
parenteb98fd94421b124a5848d7ee6c7ead4337222c6c (diff)
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e4bc9ef690..5b1cbe6f00 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2887,13 +2887,13 @@ void Node3DEditorViewport::_notification(int p_what) {
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
- cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(cpu_time, 0, 30, 0, 1)));
- gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",