diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-04 19:27:23 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-04 19:27:23 +0100 |
commit | f5170dca75539788dcd201b09fcb4ebb77b21dba (patch) | |
tree | 6336d24b695904d6bb0896c822e7337a4a06e8ba /editor | |
parent | ee939c919b14a1935a0b6ccde338846a14cb9744 (diff) |
Use 4× MSAA for the Advanced Import Options 3D preview
This results in better preview quality and is more consistent with
the material preview in the inspector.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/mesh_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index dc16a7a325..8cfa1c89e8 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -110,7 +110,7 @@ MeshEditor::MeshEditor() { viewport->set_world_3d(world_3d); //use own world add_child(viewport); viewport->set_disable_input(true); - viewport->set_msaa(Viewport::MSAA_2X); + viewport->set_msaa(Viewport::MSAA_4X); set_stretch(true); camera = memnew(Camera3D); camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); |