diff options
author | Ivan Vodopiviz <ivanvodo@gmail.com> | 2018-03-21 22:23:15 +0100 |
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committer | Ivan Vodopiviz <ivanvodo@gmail.com> | 2018-03-21 22:23:15 +0100 |
commit | f5147befb68cc2a021034a55ad64a4e1fae4bba2 (patch) | |
tree | a8d2d95e97c846a1e4a5eaa7d51e495e80779845 /editor | |
parent | f2df8c94b2e5ba6c4eee3515d1d30f36194ca803 (diff) |
Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 36ea90ed66..94b4754478 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1599,7 +1599,8 @@ void EditorNode::_edit_current() { // special case if use of external editor is true if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { - main_plugin->edit(current_obj); + if (!changing_scene) + main_plugin->edit(current_obj); } else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { |