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authorSaracenOne <SaracenOne@gmail.com>2022-09-05 10:30:08 +0100
committerSaracenOne <SaracenOne@gmail.com>2022-09-05 10:39:15 +0100
commitf4c7823a0637b9ab2b06111d34591fea187194c2 (patch)
tree0c4e348797893c3e253ba9085754af5c14649c2b /editor
parentb8977ca333fd0334669de0253f86abf6d401256a (diff)
Freeze line when releasing mouse to create a new transition.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.h1
2 files changed, 4 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2809eb01cd..eb9f145997 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
+ connection_follows_cursor = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
@@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
_open_menu(mb->get_position());
}
connecting_to_node = StringName();
+ connection_follows_cursor = false;
state_machine_draw->queue_redraw();
}
@@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// Move mouse while connecting
- if (mm.is_valid() && connecting && !read_only) {
+ if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->queue_redraw();
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 3a59e94a5f..18b5187491 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName snap_y;
bool connecting = false;
+ bool connection_follows_cursor = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;