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authorJuan Linietsky <reduzio@gmail.com>2017-09-29 20:38:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-29 20:38:27 -0300
commitf494470005675a03584308d850307bf3c1fd568e (patch)
tree495487f554b862a02fe38add50cf8336da614ab5 /editor
parent0a5799fb439f8f6a29e3587970cf5af0b24773d9 (diff)
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/import/resource_importer_obj.cpp172
-rw-r--r--editor/import/resource_importer_obj.h22
3 files changed, 144 insertions, 54 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 21520875cd..da267e6bba 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4623,6 +4623,10 @@ EditorNode::EditorNode() {
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
+ Ref<ResourceImporterOBJ> import_obj;
+ import_obj.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(import_obj);
+
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 6a936649c3..4541c77085 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -40,12 +40,8 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("obj");
-}
-
-Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
@@ -134,7 +130,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- } else {
+ } else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -149,7 +145,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- } else {
+ } else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -164,7 +160,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- } else {
+ } else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_bump ")) {
@@ -179,7 +175,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
if (texture.is_valid()) {
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- } else {
+ } else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
} else if (f->eof_reached()) {
@@ -190,28 +186,16 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
return OK;
}
-Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
- if (r_err) {
- *r_err = ERR_CANT_OPEN;
- }
-
- ERR_FAIL_COND_V(!f, NULL);
-
- if (r_err) {
- *r_err = OK;
- }
-
- Spatial *scene = memnew(Spatial);
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<ArrayMesh> mesh;
mesh.instance();
- Map<String, Ref<Material> > name_map;
-
- bool generate_tangents = p_flags & IMPORT_GENERATE_TANGENT_ARRAYS;
+ bool generate_tangents = p_generate_tangents;
bool flip_faces = false;
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
@@ -239,7 +223,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ", false);
- ERR_FAIL_COND_V(v.size() < 4, NULL);
+ ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 vtx;
vtx.x = v[1].to_float();
vtx.y = v[2].to_float();
@@ -248,7 +232,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
- ERR_FAIL_COND_V(v.size() < 3, NULL);
+ ERR_FAIL_COND_V(v.size() < 3, ERR_FILE_CORRUPT);
Vector2 uv;
uv.x = v[1].to_float();
uv.y = 1.0 - v[2].to_float();
@@ -257,7 +241,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ", false);
- ERR_FAIL_COND_V(v.size() < 4, NULL);
+ ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 nrm;
nrm.x = v[1].to_float();
nrm.y = v[2].to_float();
@@ -267,19 +251,19 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
//vertex
Vector<String> v = l.split(" ", false);
- ERR_FAIL_COND_V(v.size() < 4, NULL);
+ ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
- ERR_FAIL_COND_V(face[0].size() == 0, NULL);
- ERR_FAIL_COND_V(face[0].size() != face[1].size(), NULL);
+ ERR_FAIL_COND_V(face[0].size() == 0, ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_FILE_CORRUPT);
for (int i = 2; i < v.size() - 1; i++) {
face[2] = v[i + 1].split("/");
- ERR_FAIL_COND_V(face[0].size() != face[2].size(), NULL);
+ ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_FILE_CORRUPT);
for (int j = 0; j < 3; j++) {
int idx = j;
@@ -292,7 +276,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
int norm = face[idx][2].to_int() - 1;
if (norm < 0)
norm += normals.size() + 1;
- ERR_FAIL_INDEX_V(norm, normals.size(), NULL);
+ ERR_FAIL_INDEX_V(norm, normals.size(), ERR_FILE_CORRUPT);
surf_tool->add_normal(normals[norm]);
}
@@ -300,14 +284,14 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
int uv = face[idx][1].to_int() - 1;
if (uv < 0)
uv += uvs.size() + 1;
- ERR_FAIL_INDEX_V(uv, uvs.size(), NULL);
+ ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_FILE_CORRUPT);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int() - 1;
if (vtx < 0)
vtx += vertices.size() + 1;
- ERR_FAIL_INDEX_V(vtx, vertices.size(), NULL);
+ ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
Vector3 vertex = vertices[vtx];
//if (weld_vertices)
@@ -359,16 +343,13 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
if (l.begins_with("o ") || f->eof_reached()) {
- MeshInstance *mi = memnew(MeshInstance);
- mi->set_name(name);
- mi->set_mesh(mesh);
-
- scene->add_child(mi);
- mi->set_owner(scene);
-
- mesh.instance();
- current_group = "";
- current_material = "";
+ if (!p_single_mesh) {
+ mesh->set_name(name);
+ r_meshes.push_back(mesh);
+ mesh.instance();
+ current_group = "";
+ current_material = "";
+ }
}
if (f->eof_reached()) {
@@ -406,16 +387,40 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
}
}
- /*
- TODO, check existing materials and merge?
- //re-apply materials if exist
- for(int i=0;i<mesh->get_surface_count();i++) {
+ if (p_single_mesh) {
+
+ r_meshes.push_back(mesh);
+ }
+
+ return OK;
+}
+
+Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+
+ List<Ref<Mesh> > meshes;
+
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, r_missing_deps);
+
+ if (err != OK) {
+ if (r_err) {
+ *r_err = err;
+ }
+ return NULL;
+ }
+
+ Spatial *scene = memnew(Spatial);
+
+ for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
+
+ MeshInstance *mi = memnew(MeshInstance);
+ mi->set_name(E->get()->get_name());
+ scene->add_child(mi);
+ mi->set_owner(scene);
+ }
- String n = mesh->surface_get_name(i);
- if (name_map.has(n))
- mesh->surface_set_material(i,name_map[n]);
+ if (r_err) {
+ *r_err = OK;
}
-*/
return scene;
}
@@ -423,5 +428,68 @@ Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_
return Ref<Animation>();
}
+
+void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
+
+ r_extensions->push_back("obj");
+}
+
EditorOBJImporter::EditorOBJImporter() {
}
+////////////////////////////////////////////////////
+
+String ResourceImporterOBJ::get_importer_name() const {
+ return "wavefront_obj";
+}
+String ResourceImporterOBJ::get_visible_name() const {
+ return "OBJ As Mesh";
+}
+void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("obj");
+}
+String ResourceImporterOBJ::get_save_extension() const {
+ return "mesh";
+}
+String ResourceImporterOBJ::get_resource_type() const {
+ return "Mesh";
+}
+
+int ResourceImporterOBJ::get_preset_count() const {
+ return 0;
+}
+String ResourceImporterOBJ::get_preset_name(int p_idx) const {
+ return "";
+}
+
+void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
+}
+bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+
+ return true;
+}
+
+Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+
+ List<Ref<Mesh> > meshes;
+
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], NULL);
+
+ ERR_FAIL_COND_V(err != OK, err);
+ ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
+
+ String save_path = p_save_path + ".mesh";
+
+ err = ResourceSaver::save(save_path, meshes.front()->get());
+
+ ERR_FAIL_COND_V(err != OK, err);
+
+ r_gen_files->push_back(save_path);
+
+ return OK;
+}
+
+ResourceImporterOBJ::ResourceImporterOBJ() {
+}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 247d58e148..7eeceeabbe 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -36,8 +36,6 @@ class EditorOBJImporter : public EditorSceneImporter {
GDCLASS(EditorOBJImporter, EditorSceneImporter);
- Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps);
-
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
@@ -47,4 +45,24 @@ public:
EditorOBJImporter();
};
+class ResourceImporterOBJ : public ResourceImporter {
+ GDCLASS(ResourceImporterOBJ, ResourceImporter)
+public:
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
+ virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+
+ ResourceImporterOBJ();
+};
+
#endif // RESOURCEIMPORTEROBJ_H