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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-10 11:00:51 +0200
committerGitHub <noreply@github.com>2020-07-10 11:00:51 +0200
commitf46dc6fb68d23c055fd1ffb04bee0c02c41c7b4d (patch)
treed516c3cd4a7c292de8ac9e739d627f33456c6c32 /editor
parent0f6a8f57eecd580f1752bb65f9f6f4aad2c40580 (diff)
parentf2a01b0c6b05f0764288bc17dd2e91225c53ca75 (diff)
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
Fix crash on editor without a feature profile
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 454170647f..fe68797483 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1241,7 +1241,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
- if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
}
}