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authorRémi Verschelde <rverschelde@gmail.com>2020-01-13 17:03:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-13 17:03:02 +0100
commitf38bfccf42ccf16fd84cb8df41a19a2c3a0f4923 (patch)
treeee428834afcb93aed452fb09a60d70e3465e7de9 /editor
parent031b5455ae0d1f3c4c850ce91a1168b6aabc9537 (diff)
Object: Remove error on disconnect of locked signals
According to https://github.com/godotengine/godot/commit/22637beb2ed625c3e43ab75ab5865b57d7470948#commitcomment-36651823 and as confirmed by @reduz, this seems not to be necessary now that we copy-on-write. This triggered freeze scenarios in cases where a node would be deleted while being used as a target in a signal emission. Fixes #34650. Fixes #34769. Now those two errors go back to reporting: ``` ERROR: emit_signal: Condition ' !target ' is true. Continuing..: At: core/object.cpp:1191. ```
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