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authorcoldragon <coldragon78@gmail.com>2020-07-07 17:00:14 +0200
committercoldragon <coldragon78@gmail.com>2020-07-07 17:45:12 +0200
commitf2a01b0c6b05f0764288bc17dd2e91225c53ca75 (patch)
treee919314f603b853a2629349be285c017f9c85bca /editor
parentb00e8ffb22256c7815a577c30f5294ca4dbdaf42 (diff)
Fix crash on editor without a feature profile
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 454170647f..fe68797483 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1241,7 +1241,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
- if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
}
}