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authorRevoluPowered <gordon@gordonite.tech>2019-09-06 21:52:00 +0100
committerRevoluPowered <gordon@gordonite.tech>2019-09-19 16:45:33 +0100
commitefd6f6dbad69eb97366a9ad4ce42f9d2dc3d9f57 (patch)
treed27192c1ff573986abd8ef642678f3d944365ecb /editor
parenta1fcac640061c45e9dc55b1189e82aed3e2672fb (diff)
Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon.
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