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authorYuri Rubinsky <chaosus89@gmail.com>2022-05-13 09:31:56 +0300
committerGitHub <noreply@github.com>2022-05-13 09:31:56 +0300
commiteb80a9f325199e818eb815644682f2d75b1e8ecc (patch)
tree2ea7768d010b4769c994db6d7a12fafd6d118d2b /editor
parent2f47a0747cd0ab0c823dee831167d168ec844f11 (diff)
parent584a646f50f10296d964494ef66c852ad2029a03 (diff)
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index b0844828df..ff35e3e6f3 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4801,7 +4801,7 @@ VisualShaderEditor::VisualShaderEditor() {
///////////////////////////////////////
preview_window = memnew(Window);
- preview_window->set_title(TTR("Generated shader code"));
+ preview_window->set_title(TTR("Generated Shader Code"));
preview_window->set_visible(preview_showed);
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));