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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-05-13 09:31:56 +0300 |
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committer | GitHub <noreply@github.com> | 2022-05-13 09:31:56 +0300 |
commit | eb80a9f325199e818eb815644682f2d75b1e8ecc (patch) | |
tree | 2ea7768d010b4769c994db6d7a12fafd6d118d2b /editor | |
parent | 2f47a0747cd0ab0c823dee831167d168ec844f11 (diff) | |
parent | 584a646f50f10296d964494ef66c852ad2029a03 (diff) |
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b0844828df..ff35e3e6f3 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4801,7 +4801,7 @@ VisualShaderEditor::VisualShaderEditor() { /////////////////////////////////////// preview_window = memnew(Window); - preview_window->set_title(TTR("Generated shader code")); + preview_window->set_title(TTR("Generated Shader Code")); preview_window->set_visible(preview_showed); preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested)); preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed)); |