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authorRémi Verschelde <remi@verschelde.fr>2022-06-05 01:28:56 +0200
committerGitHub <noreply@github.com>2022-06-05 01:28:56 +0200
commiteaffb88558b6ef2a4c20ad7d1da94e3d1d4c0f4a (patch)
tree62e76c7374a98014f991749efc20cce920ab2b6d /editor
parent2426a67e707e2aced3717c492b79b9db3d467e13 (diff)
parentd2c8741a69c2314de685611d8fa479f0689a7cf2 (diff)
Merge pull request #61678 from KoBeWi/🌲💥
Fix crash with empty scenes
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_editor.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b5b70b827b..5536e09da7 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -584,6 +584,11 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
p_parent = tree->get_root();
}
+ if (!p_parent) {
+ // Tree is empty, nothing to do here.
+ return false;
+ }
+
bool keep = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
keep = _update_filter(child, p_scroll_to_selected) || keep;