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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-09 01:56:22 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-30 14:20:54 +0200
commite92297cc3d9e0b8cccbc390b3ac7316d76a683c4 (patch)
treebbb6a8cb27734b80f66c797de447090b7dc72078 /editor
parent6d5c1086c3cc5442b4b8f7c752c941a0ce3150c5 (diff)
Make the focus outline translucent for editor viewports
This makes the focus outline less distracting on the 2D and 3D editor viewports.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
3 files changed, 6 insertions, 2 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index b3b43348d0..c230bdcb73 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -582,6 +582,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Focus
theme->set_stylebox("Focus", "EditorStyles", style_widget_focus);
+ // Use a less opaque color to be less distracting for the 2D and 3D editor viewports.
+ Ref<StyleBoxFlat> style_widget_focus_viewport = style_widget_focus->duplicate();
+ style_widget_focus_viewport->set_border_color(accent_color * Color(1, 1, 1, 0.5));
+ theme->set_stylebox("FocusViewport", "EditorStyles", style_widget_focus_viewport);
// Menu
Ref<StyleBoxFlat> style_menu = style_widget->duplicate();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index accc96ab4e..c344cdf592 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2655,7 +2655,7 @@ void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_posi
void CanvasItemEditor::_draw_focus() {
// Draw the focus around the base viewport
if (viewport->has_focus()) {
- get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
+ get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
}
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index a278b5a37f..5eb549d58c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2871,7 +2871,7 @@ void Node3DEditorViewport::_draw() {
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
- get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
+ get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
}
if (cursor.region_select) {