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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-22 23:22:48 +0200
committerGitHub <noreply@github.com>2021-05-22 23:22:48 +0200
commitde4c17f716acf0efe484a3f553ebd817fd4c256e (patch)
treea23662879adedea7e4a967a06d4ace2b63c6d3e3 /editor
parent234a101eb377d95a7ae11d4830cfdb115fbd0599 (diff)
parentd1bc88d426b3751a37beb9c81513ccd16c7e2860 (diff)
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
Diffstat (limited to 'editor')
-rw-r--r--editor/node_3d_editor_gizmos.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index afafd7d195..cc261ea868 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -30,9 +30,9 @@
#include "node_3d_editor_gizmos.h"
+#include "core/math/convex_hull.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
-#include "core/math/quick_hull.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/collision_polygon_3d.h"
@@ -4161,7 +4161,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
Geometry3D::MeshData md;
- Error err = QuickHull::build(varr, md);
+ Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
Vector<Vector3> points2;
points2.resize(md.edges.size() * 2);