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authorAaron Franke <arnfranke@yahoo.com>2020-10-17 01:08:21 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 07:30:01 -0400
commitde3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch)
tree7cee99845cc6bf2db8a48f7776efb046c7990a67 /editor
parentb80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff)
Rename Transform to Transform3D in core
Diffstat (limited to 'editor')
-rw-r--r--editor/animation_track_editor.cpp6
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/editor_plugin.cpp12
-rw-r--r--editor/editor_plugin.h2
-rw-r--r--editor/editor_properties.cpp4
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/import/collada.cpp51
-rw-r--r--editor/import/collada.h22
-rw-r--r--editor/import/editor_import_collada.cpp18
-rw-r--r--editor/import/resource_importer_scene.cpp6
-rw-r--r--editor/import/scene_import_settings.cpp8
-rw-r--r--editor/import/scene_importer_mesh.cpp4
-rw-r--r--editor/import/scene_importer_mesh.h2
-rw-r--r--editor/inspector_dock.cpp2
-rw-r--r--editor/inspector_dock.h2
-rw-r--r--editor/node_3d_editor_gizmos.cpp126
-rw-r--r--editor/node_3d_editor_gizmos.h30
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.cpp14
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.cpp8
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp10
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp6
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp66
-rw-r--r--editor/plugins/node_3d_editor_plugin.h16
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp28
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h10
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--editor/shader_globals_editor.cpp2
32 files changed, 244 insertions, 245 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 3620fda4f8..2d688bb37a 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3459,7 +3459,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi
insert_queue = false;
}
-void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform) {
+void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform) {
if (!keying) {
return;
}
@@ -3946,7 +3946,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
} break;
case Animation::TYPE_TRANSFORM: {
- Transform tr = p_id.value;
+ Transform3D tr = p_id.value;
Dictionary d;
d["location"] = tr.origin;
d["scale"] = tr.basis.get_scale();
@@ -4560,7 +4560,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
return;
}
- Transform xf = base->get_transform();
+ Transform3D xf = base->get_transform();
Vector3 loc = xf.get_origin();
Vector3 scale = xf.basis.get_scale_local();
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 8befc830fa..756eb4acb6 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -526,7 +526,7 @@ public:
void set_anim_pos(float p_pos);
void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
- void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform);
+ void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform);
void show_select_node_warning(bool p_show);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index de2be710c5..fcd937e72c 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -213,7 +213,7 @@ void ConnectDialog::_add_bind() {
value = Basis();
break;
case Variant::TRANSFORM:
- value = Transform();
+ value = Transform3D();
break;
case Variant::COLOR:
value = Color();
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c5097a17a5..a12bf036bc 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
+Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
int size = p_preview_size;
RID scenario = RS::get_singleton()->scenario_create();
@@ -94,7 +94,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
continue;
}
- Transform mesh_xform;
+ Transform3D mesh_xform;
if (p_transforms != nullptr) {
mesh_xform = (*p_transforms)[i];
}
@@ -105,7 +105,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
- Transform xform;
+ Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
@@ -119,11 +119,11 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
xform.invert();
xform = mesh_xform * xform;
- RS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
- RS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
- RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 3f72e468b2..2e1dd0a0c1 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -113,7 +113,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 7beff4147d..66180b8653 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2083,7 +2083,7 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
return;
}
- Transform p;
+ Transform3D p;
p.basis[0][0] = spin[0]->get_value();
p.basis[1][0] = spin[1]->get_value();
p.basis[2][0] = spin[2]->get_value();
@@ -2104,7 +2104,7 @@ void EditorPropertyTransform::update_property() {
update_using_transform(get_edited_object()->get(get_edited_property()));
}
-void EditorPropertyTransform::update_using_transform(Transform p_transform) {
+void EditorPropertyTransform::update_using_transform(Transform3D p_transform) {
setting = true;
spin[0]->set_value(p_transform.basis[0][0]);
spin[1]->set_value(p_transform.basis[1][0]);
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 07f496f54d..a254740096 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -541,7 +541,7 @@ protected:
public:
virtual void update_property() override;
- virtual void update_using_transform(Transform p_transform);
+ virtual void update_using_transform(Transform3D p_transform);
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform();
};
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index e38034dd8c..aa9700716d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state)
return state.state.image_map[image].path;
}
-Transform Collada::get_root_transform() const {
- Transform unit_scale_transform;
+Transform3D Collada::get_root_transform() const {
+ Transform3D unit_scale_transform;
#ifndef COLLADA_IMPORT_SCALE_SCENE
unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale));
#endif
@@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) {
/** HELPER FUNCTIONS **/
-Transform Collada::fix_transform(const Transform &p_transform) {
- Transform tr = p_transform;
+Transform3D Collada::fix_transform(const Transform3D &p_transform) {
+ Transform3D tr = p_transform;
#ifndef NO_UP_AXIS_SWAP
@@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) {
//return state.matrix_fix * p_transform;
}
-static Transform _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
- Transform tr;
+static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
tr.basis.elements[0][0] = array[0 + ofs];
tr.basis.elements[0][1] = array[1 + ofs];
@@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector<float> &array, int ofs
/* STRUCTURES */
-Transform Collada::Node::compute_transform(Collada &state) const {
- Transform xform;
+Transform3D Collada::Node::compute_transform(Collada &state) const {
+ Transform3D xform;
for (int i = 0; i < xform_list.size(); i++) {
- Transform xform_step;
+ Transform3D xform_step;
const XForm &xf = xform_list[i];
switch (xf.op) {
case XForm::OP_ROTATE: {
@@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const {
return xform;
}
-Transform Collada::Node::get_transform() const {
+Transform3D Collada::Node::get_transform() const {
return default_transform;
}
-Transform Collada::Node::get_global_transform() const {
+Transform3D Collada::Node::get_global_transform() const {
if (parent) {
return parent->get_global_transform() * default_transform;
} else {
@@ -201,14 +201,14 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
if (keys[i].data.size() == 16) {
//interpolate a matrix
- Transform src = _read_transform_from_array(keys[i - 1].data);
- Transform dst = _read_transform_from_array(keys[i].data);
+ Transform3D src = _read_transform_from_array(keys[i - 1].data);
+ Transform3D dst = _read_transform_from_array(keys[i].data);
- Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c);
+ Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c);
Vector<float> ret;
ret.resize(16);
- Transform tr;
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
ret.write[0] = interp.basis.elements[0][0];
ret.write[1] = interp.basis.elements[0][1];
@@ -410,10 +410,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
return array;
}
-Transform Collada::_read_transform(XMLParser &parser) {
- if (parser.is_empty()) {
- return Transform();
- }
+Transform3D Collada::_read_transform(XMLParser &parser) {
+ if (parser.is_empty())
+ return Transform3D();
Vector<String> array;
while (parser.read() == OK) {
@@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) {
}
}
- ERR_FAIL_COND_V(array.size() != 16, Transform());
+ ERR_FAIL_COND_V(array.size() != 16, Transform3D());
Vector<float> farr;
farr.resize(16);
for (int i = 0; i < 16; i++) {
@@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
/* STORE REST MATRICES */
- Vector<Transform> rests;
+ Vector<Transform3D> rests;
ERR_FAIL_COND(!skindata.joints.sources.has("JOINT"));
ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX"));
@@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
for (int i = 0; i < joint_source.sarray.size(); i++) {
String name = joint_source.sarray[i];
- Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
+ Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
xform.affine_invert(); // inverse for rest, because it's an inverse
#ifdef COLLADA_IMPORT_SCALE_SCENE
xform.origin *= state.unit_scale;
@@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
NodeSkeleton *skeleton = nullptr;
- for (Map<String, Transform>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
+ for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
String name;
if (!state.sid_to_node_map.has(F->key())) {
@@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//this should be correct
ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false);
SkinControllerData &skin = state.skin_controller_data_map[ng->source];
- Transform skel_inv = sk->get_global_transform().affine_inverse();
+ Transform3D skel_inv = sk->get_global_transform().affine_inverse();
p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it
//make rests relative to the skeleton (they seem to be always relative to world)
- for (Map<String, Transform>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
+ for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton
state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative
}
@@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//but most exporters seem to work only if i do this..
//p_node->default_transform = p_node->get_global_transform();
- //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton
+ //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton
p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh)
p_node->parent = sk;
//sk->children.push_back(0,p_node); //avoid INFINITE loop
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 2c3f0a3006..5e38637504 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -182,7 +182,7 @@ public:
String base;
bool use_idrefs = false;
- Transform bind_shape;
+ Transform3D bind_shape;
struct Source {
Vector<String> sarray; //maybe for names
@@ -210,7 +210,7 @@ public:
int count = 0;
} weights;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -342,15 +342,15 @@ public:
String empty_draw_type;
bool noname = false;
Vector<XForm> xform_list;
- Transform default_transform;
- Transform post_transform;
+ Transform3D default_transform;
+ Transform3D post_transform;
Vector<Node *> children;
Node *parent = nullptr;
- Transform compute_transform(Collada &state) const;
- Transform get_global_transform() const;
- Transform get_transform() const;
+ Transform3D compute_transform(Collada &state) const;
+ Transform3D get_global_transform() const;
+ Transform3D get_transform() const;
bool ignore_anim = false;
@@ -497,7 +497,7 @@ public:
Map<String, String> sid_to_node_map;
//Map<String,NodeJoint*> bone_map;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -517,9 +517,9 @@ public:
Collada();
- Transform fix_transform(const Transform &p_transform);
+ Transform3D fix_transform(const Transform3D &p_transform);
- Transform get_root_transform() const;
+ Transform3D get_root_transform() const;
int get_uv_channel(String p_name);
@@ -557,7 +557,7 @@ private: // private stuff
Variant _parse_param(XMLParser &parser);
Vector<float> _read_float_array(XMLParser &parser);
Vector<String> _read_string_array(XMLParser &parser);
- Transform _read_transform(XMLParser &parser);
+ Transform3D _read_transform(XMLParser &parser);
String _read_empty_draw_type(XMLParser &parser);
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index d3183e5a8d..a7bfea9d8a 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -87,7 +87,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
nm.node = node;
node_map[p_node->id] = nm;
node_name_map[node->get_name()] = p_node->id;
- Transform xf = p_node->default_transform;
+ Transform3D xf = p_node->default_transform;
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
@@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (has_weights) {
//if skeleton, localize
- Transform local_xform = p_local_xform;
+ Transform3D local_xform = p_local_xform;
for (int i = 0; i < vertex_array.size(); i++) {
vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex);
vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
@@ -1037,7 +1037,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Collada::SkinControllerData *skin = nullptr;
Collada::MorphControllerData *morph = nullptr;
String meshid;
- Transform apply_xform;
+ Transform3D apply_xform;
Vector<int> bone_remap;
Vector<Ref<EditorSceneImporterMesh>> morphs;
@@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
if (apply_mesh_xform_to_vertices) {
apply_xform = collada.fix_transform(p_node->default_transform);
- node->set_transform(Transform());
+ node->set_transform(Transform3D());
} else {
- apply_xform = Transform();
+ apply_xform = Transform3D();
}
ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
@@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
if (nm.bone >= 0) {
@@ -1589,7 +1589,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 96002400f3..40aaea3c29 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -433,7 +433,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
@@ -632,7 +632,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
@@ -1209,7 +1209,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (bake_lightmaps) {
- Transform xf;
+ Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 488c124c28..600f3fe2f0 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- Transform accum_xform;
+ Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
@@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform xf;
+ Transform3D xf;
xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
xf.origin = center;
xf.translate(0, 0, camera_size);
@@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
Ref<Mesh> base_mesh = mi->get_mesh();
if (base_mesh.is_valid()) {
AABB aabb = base_mesh->get_aabb();
- Transform aabb_xf;
+ Transform3D aabb_xf;
aabb_xf.basis.scale(aabb.size);
aabb_xf.origin = aabb.position;
@@ -1099,7 +1099,7 @@ SceneImportSettings::SceneImportSettings() {
camera->make_current();
light = memnew(DirectionalLight3D);
- light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
base_viewport->add_child(light);
light->set_shadow(true);
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index fa1a027a8d..bf17ea7bca 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -612,7 +612,7 @@ struct EditorSceneImporterMeshLightmapSurface {
String name;
};
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -628,7 +628,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_tr
Basis basis = p_base_transform.get_basis();
Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
- Transform transform;
+ Transform3D transform;
transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index c00339a620..2488de7ed0 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -106,7 +106,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 6265dfc2e4..0e8e9a9a32 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -313,7 +313,7 @@ void InspectorDock::_property_keyed(const String &p_keyed, const Variant &p_valu
AnimationPlayerEditor::singleton->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
}
-void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform &p_key) {
+void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key) {
Node3D *s = Object::cast_to<Node3D>(sp);
if (!s) {
return;
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 6a3f8c679c..bc16a3b628 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -112,7 +112,7 @@ class InspectorDock : public VBoxContainer {
void _prepare_history();
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
- void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
+ void _transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key);
protected:
static void _bind_methods();
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index cc261ea868..92feb343c6 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -455,7 +455,7 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
bool any_out = false;
for (int j = 0; j < fc; j++) {
@@ -477,12 +477,12 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector
}
if (collision_mesh.is_valid()) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
Vector3 mesh_scale = t.get_basis().get_scale();
t.orthonormalize();
- Transform it = t.affine_inverse();
+ Transform3D it = t.affine_inverse();
Vector<Plane> transformed_frustum;
@@ -508,7 +508,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (r_gizmo_handle && !hidden) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
@@ -560,7 +560,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (selectable_icon_size > 0.0f) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
Vector3 camera_position = p_camera->get_camera_transform().origin;
if (camera_position.distance_squared_to(t.origin) > 0.01) {
t.set_look_at(t.origin, camera_position);
@@ -576,7 +576,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Point2 center = p_camera->unproject_position(t.origin);
- Transform orig_camera_transform = p_camera->get_camera_transform();
+ Transform3D orig_camera_transform = p_camera->get_camera_transform();
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
@@ -609,7 +609,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
@@ -657,13 +657,13 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (collision_mesh.is_valid()) {
- Transform gt = spatial_node->get_global_transform();
+ Transform3D gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
- Transform ai = gt.affine_inverse();
+ Transform3D ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
@@ -826,7 +826,7 @@ Variant Light3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_i
return Variant();
}
-static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
+static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
@@ -855,8 +855,8 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec
void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
- Transform gt = light->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = light->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1084,8 +1084,8 @@ Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gi
void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
- Transform gt = player->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = player->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1230,8 +1230,8 @@ Variant Camera3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_
void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
- Transform gt = camera->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = camera->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1239,7 +1239,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
- Transform gt2 = camera->get_global_transform();
+ Transform3D gt2 = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
camera->set("fov", CLAMP(a * 2.0, 1, 179));
} else {
@@ -1418,7 +1418,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
lines.push_back(cam_pos);
}
- Transform local = camera->get_global_transform().affine_inverse();
+ Transform3D local = camera->get_global_transform().affine_inverse();
for (int i = 0; i < lines.size(); i++) {
lines.write[i] = local.xform(lines[i]);
}
@@ -1617,7 +1617,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(material);
- Vector<Transform> grests;
+ Vector<Transform3D> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
@@ -1749,7 +1749,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
bones.write[0] = i;
}
/*
- Transform t = grests[i];
+ Transform3D t = grests[i];
t.orthonormalize();
for (int i=0;i<6;i++) {
@@ -2196,9 +2196,9 @@ Variant VisibilityNotifier3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_g
void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
- Transform gt = notifier->get_global_transform();
+ Transform3D gt = notifier->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
@@ -2388,8 +2388,8 @@ Variant GPUParticles3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo,
void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
- Transform gt = particles->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = particles->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
@@ -2555,8 +2555,8 @@ Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *
void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Node3D *sn = p_gizmo->get_spatial_node();
- Transform gt = sn->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = sn->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2814,9 +2814,9 @@ Variant ReflectionProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo,
void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
- Transform gt = probe->get_global_transform();
+ Transform3D gt = probe->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
if (p_idx < 3) {
Vector3 extents = probe->get_extents();
@@ -2993,9 +2993,9 @@ Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx
void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
- Transform gt = decal->get_global_transform();
+ Transform3D gt = decal->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
Vector3 extents = decal->get_extents();
@@ -3135,8 +3135,8 @@ Variant GIProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_i
void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
- Transform gt = probe->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = probe->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 extents = probe->get_extents();
@@ -3583,7 +3583,7 @@ void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
co->get_shape_owners(&owners);
for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
uint32_t owner_id = E->get();
- Transform xform = co->shape_owner_get_transform(owner_id);
+ Transform3D xform = co->shape_owner_get_transform(owner_id);
Object *owner = co->shape_owner_get_owner(owner_id);
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
@@ -3701,8 +3701,8 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
return;
}
- Transform gt = cs->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = cs->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -4369,7 +4369,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27
-Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4394,7 +4394,7 @@ Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Tra
return base;
}
-Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) {
+Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
switch (p_axis) {
case Vector3::AXIS_X:
return look_body_toward_x(joint_transform, body_transform);
@@ -4407,7 +4407,7 @@ Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform
}
}
-Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4438,7 +4438,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform,
return base;
}
-Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4469,7 +4469,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform,
return base;
}
-Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4500,7 +4500,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform,
return base;
}
-void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
+void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
r_points.push_back(p_offset.translated(Vector3()).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
@@ -4562,7 +4562,7 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const
}
}
-void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
+void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
float r = 1.0;
float w = r * Math::sin(p_swing);
float d = r * Math::cos(p_swing);
@@ -4666,7 +4666,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> body_b_points;
if (Object::cast_to<PinJoint3D>(joint)) {
- CreatePinJointGizmo(Transform(), points);
+ CreatePinJointGizmo(Transform3D(), points);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, common_material);
}
@@ -4674,10 +4674,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
if (hinge) {
CreateHingeJointGizmo(
- Transform(),
+ Transform3D(),
hinge->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
@@ -4697,10 +4697,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
if (slider) {
CreateSliderJointGizmo(
- Transform(),
+ Transform3D(),
slider->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
@@ -4721,10 +4721,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
if (cone) {
CreateConeTwistJointGizmo(
- Transform(),
+ Transform3D(),
cone->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
node_body_a ? &body_a_points : nullptr,
@@ -4740,10 +4740,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
if (gen) {
CreateGeneric6DOFJointGizmo(
- Transform(),
+ Transform3D(),
gen->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
@@ -4780,7 +4780,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
-void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) {
+void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
@@ -4791,7 +4791,7 @@ void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector<V
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
}
-void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
@@ -4821,7 +4821,7 @@ void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const
}
}
-void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
p_linear_limit_lower = -p_linear_limit_lower;
p_linear_limit_upper = -p_linear_limit_upper;
@@ -4880,7 +4880,7 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const
}
}
-void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
if (r_body_a_points) {
JointGizmosDrawer::draw_cone(
p_offset,
@@ -4901,10 +4901,10 @@ void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, co
}
void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
- const Transform &p_offset,
- const Transform &p_trs_joint,
- const Transform &p_trs_body_a,
- const Transform &p_trs_body_b,
+ const Transform3D &p_offset,
+ const Transform3D &p_trs_joint,
+ const Transform3D &p_trs_body_a,
+ const Transform3D &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 95344176ad..25958d1ad7 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -428,17 +428,17 @@ public:
class JointGizmosDrawer {
public:
- static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
- static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
- static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
- static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
+ static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
+ static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
+ static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
+ static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
- static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
+ static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
// Draw circle around p_axis
- static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
- static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
+ static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
+ static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
@@ -455,15 +455,15 @@ public:
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
- static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
- static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
- static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
- static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
+ static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateGeneric6DOFJointGizmo(
- const Transform &p_offset,
- const Transform &p_trs_joint,
- const Transform &p_trs_body_a,
- const Transform &p_trs_body_b,
+ const Transform3D &p_offset,
+ const Transform3D &p_trs_joint,
+ const Transform3D &p_trs_body_a,
+ const Transform3D &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 252e5c68a0..6e71133c4f 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -108,8 +108,8 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return false;
}
- Transform gt = node->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = node->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin + n * depth, n);
@@ -516,7 +516,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active = false;
imgeom = memnew(ImmediateGeometry3D);
- imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -539,7 +539,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
imgeom->add_child(pointsm);
m.instance();
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
snap_ignore = false;
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2d79e4f3e3..cf237f5a4a 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -359,12 +359,12 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
@@ -372,7 +372,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
sphere = RS::get_singleton()->mesh_create();
sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
@@ -720,7 +720,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
- Transform xform;
+ Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
@@ -780,20 +780,20 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = RS::get_singleton()->mesh_create();
mesh_instance = RS::get_singleton()->instance_create();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 89d6aaa5f9..17c7397729 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -177,7 +177,7 @@ void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
return;
}
- Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
+ Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
Face3 *w = geometry.ptrw();
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index ad99ad7808..81f0ecacf2 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -119,17 +119,17 @@ MaterialEditor::MaterialEditor() {
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
@@ -139,7 +139,7 @@ MaterialEditor::MaterialEditor() {
box_instance = memnew(MeshInstance3D);
viewport->add_child(box_instance);
- Transform box_xform;
+ Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 9d29c31522..8d488dce20 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -65,7 +65,7 @@ void MeshEditor::_notification(int p_what) {
}
void MeshEditor::_update_rotation() {
- Transform t;
+ Transform3D t;
t.basis.rotate(Vector3(0, 1, 0), -rot_y);
t.basis.rotate(Vector3(1, 0, 0), -rot_x);
rotation->set_transform(t);
@@ -85,7 +85,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
if (m != 0) {
m = 1.0 / m;
m *= 0.5;
- Transform xform;
+ Transform3D xform;
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
//xform.origin.z -= aabb.get_longest_axis_size() * 2;
@@ -117,16 +117,16 @@ MeshEditor::MeshEditor() {
viewport->set_msaa(Viewport::MSAA_2X);
set_stretch(true);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
camera->set_perspective(45, 0.1, 10);
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 6f1f243444..e64992759d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
- //Transform shape_transform = sb->shape_owner_get_transform(E->get());
+ //Transform3D shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
@@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shapes(id, collisions);
Ref<NavigationMesh> navmesh;
- Transform navmesh_transform;
+ Transform3D navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationRegion3D>(child2)) {
@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (true) {
Vector<Ref<Mesh>> meshes;
- Vector<Transform> transforms;
+ Vector<Transform3D> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 19c6dcf402..48b885930f 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() {
return;
}
- Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
+ Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
@@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() {
float _scale = populate_scale->get_value();
int axis = populate_axis->get_selected();
- Transform axis_xform;
+ Transform3D axis_xform;
if (axis == Vector3::AXIS_Z) {
axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
}
@@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() {
Vector3 normal = face.get_plane().normal;
Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
- Transform xform;
+ Transform3D xform;
xform.set_look_at(pos, pos + op_axis, normal);
xform = xform * axis_xform;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ba39ce3aed..b87cbd9eb6 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -361,8 +361,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
}
}
-Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
- Transform camera_transform;
+Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
+ Transform3D camera_transform;
camera_transform.translate(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
@@ -410,7 +410,7 @@ float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
}
-Transform Node3DEditorViewport::_get_camera_transform() const {
+Transform3D Node3DEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
@@ -631,7 +631,7 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
}
Vector2 screen_he = cm.get_viewport_half_extents();
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
@@ -829,7 +829,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
- Transform gt = spatial_editor->get_gizmo_transform();
+ Transform3D gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
@@ -1579,10 +1579,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform original_local = se->original_local;
- Transform base = Transform(Basis(), _edit.center);
- Transform t;
+ Transform3D original = se->original;
+ Transform3D original_local = se->original_local;
+ Transform3D base = Transform3D(Basis(), _edit.center);
+ Transform3D t;
Vector3 local_scale;
if (local_coords) {
@@ -1608,7 +1608,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion.snap(Vector3(snap, snap, snap));
}
- Transform r;
+ Transform3D r;
r.basis.scale(motion + Vector3(1, 1, 1));
t = base * (r * (base.inverse() * original));
@@ -1701,8 +1701,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform t;
+ Transform3D original = se->original;
+ Transform3D t;
if (local_coords) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@@ -1797,10 +1797,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform t;
+ Transform3D t;
if (local_coords) {
- Transform original_local = se->original_local;
+ Transform3D original_local = se->original_local;
Basis rot = Basis(axis, angle);
t.basis = original_local.get_basis().orthonormalized() * rot;
@@ -1811,9 +1811,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
- Transform original = se->original;
- Transform r;
- Transform base = Transform(Basis(), _edit.center);
+ Transform3D original = se->original;
+ Transform3D r;
+ Transform3D base = Transform3D(Basis(), _edit.center);
r.basis.rotate(plane.normal, angle);
t = base * r * base.inverse() * original;
@@ -2057,7 +2057,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
pan_speed *= pan_speed_modifier;
}
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
@@ -2145,7 +2145,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- const Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform3D prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
@@ -2158,7 +2158,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
cursor.y_rot += p_relative.x * radians_per_pixel;
// Look is like the opposite of Orbit: the focus point rotates around the camera
- Transform camera_transform = to_camera_transform(cursor);
+ Transform3D camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
@@ -2444,7 +2444,7 @@ void Node3DEditorViewport::_notification(int p_what) {
continue;
}
- Transform t = sp->get_global_gizmo_transform();
+ Transform3D t = sp->get_global_gizmo_transform();
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
@@ -2878,7 +2878,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -2895,7 +2895,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- Transform xform;
+ Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis.set_euler(camera_transform.basis.get_euler());
@@ -2915,7 +2915,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -3315,9 +3315,9 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- Transform xform = spatial_editor->get_gizmo_transform();
+ Transform3D xform = spatial_editor->get_gizmo_transform();
- Transform camera_xform = camera->get_transform();
+ Transform3D camera_xform = camera->get_transform();
if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
for (int i = 0; i < 3; i++) {
@@ -3800,7 +3800,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
if (node3d) {
- Transform global_transform;
+ Transform3D global_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
@@ -3900,7 +3900,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
if (can_instance) {
- Transform global_transform = Transform(Basis(), _get_instance_position(p_point));
+ Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
}
@@ -4574,7 +4574,7 @@ void Node3DEditor::update_transform_gizmo() {
continue;
}
- Transform xf = se->sp->get_global_gizmo_transform();
+ Transform3D xf = se->sp->get_global_gizmo_transform();
if (first) {
center.position = xf.origin;
@@ -4955,7 +4955,7 @@ void Node3DEditor::_snap_update() {
}
void Node3DEditor::_xform_dialog_action() {
- Transform t;
+ Transform3D t;
//translation
Vector3 scale;
Vector3 rotate;
@@ -4988,7 +4988,7 @@ void Node3DEditor::_xform_dialog_action() {
bool post = xform_type->get_selected() > 0;
- Transform tr = sp->get_global_gizmo_transform();
+ Transform3D tr = sp->get_global_gizmo_transform();
if (post) {
tr = tr * t;
} else {
@@ -6180,7 +6180,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
if (ss->intersect_ray(from, to, result, excluded)) {
Vector3 position_offset = d["position_offset"];
- Transform new_transform = sp->get_global_transform();
+ Transform3D new_transform = sp->get_global_transform();
new_transform.origin.y = result.position.y;
new_transform.origin = new_transform.origin - position_offset;
@@ -6556,7 +6556,7 @@ void Node3DEditor::_preview_settings_changed() {
}
{ // preview sun
- Transform t;
+ Transform3D t;
t.basis = sun_rotation;
preview_sun->set_transform(t);
sun_direction->update();
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 33f4c32471..186e97fd15 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -322,7 +322,7 @@ private:
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
Point2 _point_to_screen(const Vector3 &p_point);
- Transform _get_camera_transform() const;
+ Transform3D _get_camera_transform() const;
int get_selected_count() const;
Vector3 _get_camera_position() const;
@@ -380,7 +380,7 @@ private:
struct EditData {
TransformMode mode;
TransformPlane plane;
- Transform original;
+ Transform3D original;
Vector3 click_ray;
Vector3 click_ray_pos;
Vector3 center;
@@ -432,7 +432,7 @@ private:
//
void _update_camera(float p_interp_delta);
- Transform to_camera_transform(const Cursor &p_cursor) const;
+ Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
void _surface_mouse_enter();
@@ -505,9 +505,9 @@ class Node3DEditorSelectedItem : public Object {
public:
AABB aabb;
- Transform original; // original location when moving
- Transform original_local;
- Transform last_xform; // last transform
+ Transform3D original; // original location when moving
+ Transform3D original_local;
+ Transform3D last_xform; // last transform
bool last_xform_dirty;
Node3D *sp;
RID sbox_instance;
@@ -641,7 +641,7 @@ private:
struct Gizmo {
bool visible = false;
float scale = 0;
- Transform transform;
+ Transform3D transform;
} gizmo;
enum MenuOption {
@@ -824,7 +824,7 @@ public:
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
- Transform get_gizmo_transform() const { return gizmo.transform; }
+ Transform3D get_gizmo_transform() const { return gizmo.transform; }
bool is_gizmo_visible() const { return gizmo.visible; }
ToolMode get_tool_mode() const { return tool_mode; }
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 8c73294723..b0eb13c3c6 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -94,8 +94,8 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
return;
}
- Transform gt = path->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -302,8 +302,8 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
if (c.is_null()) {
return false;
}
- Transform gt = path->get_global_transform();
- Transform it = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D it = gt.affine_inverse();
static const int click_dist = 10; //should make global
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 404ef62eca..0a20d8daba 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -171,7 +171,7 @@ void BoneTransformEditor::_value_changed(const double p_value) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
@@ -179,30 +179,30 @@ void BoneTransformEditor::_value_changed_vector3(const String p_property_name, c
if (updating) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
-Transform BoneTransformEditor::compute_transform_from_vector3s() const {
+Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
- return Transform(
+ return Transform3D(
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
-void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
+void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
if (updating) {
return;
}
_change_transform(p_transform);
}
-void BoneTransformEditor::_change_transform(Transform p_new_transform) {
+void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
@@ -235,7 +235,7 @@ void BoneTransformEditor::_update_properties() {
updating = true;
- Transform tform = skeleton->get(property);
+ Transform3D tform = skeleton->get(property);
_update_transform_properties(tform);
}
@@ -250,11 +250,11 @@ void BoneTransformEditor::_update_custom_pose_properties() {
updating = true;
- Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ Transform3D tform = skeleton->get_bone_custom_pose(property.to_int());
_update_transform_properties(tform);
}
-void BoneTransformEditor::_update_transform_properties(Transform tform) {
+void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
@@ -306,7 +306,7 @@ void BoneTransformEditor::_key_button_pressed() {
}
// Need to normalize the basis before you key it
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
@@ -380,7 +380,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
}
PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
+ const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id);
const real_t half_height(child_rest.origin.length() * 0.5);
const real_t radius(half_height * 0.2);
@@ -392,15 +392,15 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
- Transform capsule_transform;
+ Transform3D capsule_transform;
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
bone_shape->set_transform(capsule_transform);
- Transform body_transform;
+ Transform3D body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
- Transform joint_transform;
+ Transform3D joint_transform;
joint_transform.origin = Vector3(0, 0, half_height);
PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 14c213f7b2..a312f84f53 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -78,11 +78,11 @@ class BoneTransformEditor : public VBoxContainer {
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
// Called when the transform_property is updated.
- void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
+ void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
// Changes the transform to the given transform and updates the UI accordingly.
- void _change_transform(Transform p_new_transform);
+ void _change_transform(Transform3D p_new_transform);
// Creates a Transform using the EditorPropertyVector3 properties.
- Transform compute_transform_from_vector3s() const;
+ Transform3D compute_transform_from_vector3s() const;
void update_enabled_checkbox();
@@ -98,7 +98,7 @@ public:
void _update_properties();
void _update_custom_pose_properties();
- void _update_transform_properties(Transform p_transform);
+ void _update_transform_properties(Transform3D p_transform);
// Can/cannot modify the spinner values for the Transform
void set_read_only(const bool p_read_only);
@@ -127,7 +127,7 @@ class Skeleton3DEditor : public VBoxContainer {
struct BoneInfo {
PhysicalBone3D *physical_bone = nullptr;
- Transform relative_rest; // Relative to skeleton node
+ Transform3D relative_rest; // Relative to skeleton node
};
EditorNode *editor;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 8b0d9ae0fc..287d9aa4d9 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -806,7 +806,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("zo");
config_value_editors(12, 4, 16, field_names);
- Transform tr = v;
+ Transform3D tr = v;
for (int i = 0; i < 9; i++) {
value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.elements[i / 3][i % 3]));
}
@@ -1569,7 +1569,7 @@ void CustomPropertyEditor::_modified(String p_string) {
origin.y = _parse_real_expression(value_editor[7]->get_text());
origin.z = _parse_real_expression(value_editor[11]->get_text());
- v = Transform(basis, origin);
+ v = Transform3D(basis, origin);
_emit_changed_whole_or_field();
} break;
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index ebef5be9ed..50e6cea4a2 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -326,7 +326,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
return Transform2D();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- return Transform();
+ return Transform3D();
}
case RS::GLOBAL_VAR_TYPE_MAT4: {
Vector<real_t> xform;