summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-08 16:13:30 +0200
committerGitHub <noreply@github.com>2022-08-08 16:13:30 +0200
commitdb523dd4001b9b1c0ec6c2ca844f730cb072ada2 (patch)
tree303b66cdff4426aa0d7a9e6d95bd2b4cc51deb5b /editor
parent557c16bb88161e5fc86cffe020cd1c28f78067e7 (diff)
parent42373df2d4a7c7d33ab72b73efe7b01bf43bb609 (diff)
Merge pull request #63518 from timothyqiu/window-toggle
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_editor.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 282cfa80e8..ad83db9b60 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -400,7 +400,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
_update_visibility_color(p_node, item);
- } else if (p_node->is_class("CanvasLayer")) {
+ } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
bool v = p_node->call("is_visible");
if (v) {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
@@ -490,10 +490,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
bool visible = false;
- if (p_node->is_class("CanvasItem")) {
- visible = p_node->call("is_visible");
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
- } else if (p_node->is_class("CanvasLayer")) {
+ if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("Node3D")) {
@@ -539,7 +536,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
- if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
+ if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}