diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-09-20 17:55:37 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-20 17:55:37 -0300 |
commit | d9e88bccbea11189b9ea1437d4a48266b69aaf27 (patch) | |
tree | 114272348c68d114ccc1d48842c13c979e7867a9 /editor | |
parent | 34f8441434da6dc2278a8db58322fb41cc5b857b (diff) | |
parent | de01b7941d9d76a95d2ba89a0a9c501afe68155c (diff) |
Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 238 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 2 |
2 files changed, 142 insertions, 98 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 406c3def0d..2ea17fda1c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -715,6 +715,46 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 return (p_control->get_transform().xform(position) - parent_rect.position) / parent_rect.size; } +void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) { + if (p_bones_length) + *p_bones_length = List<float>(); + if (p_bones_state) + *p_bones_state = List<Dictionary>(); + + const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item); + if (bone && bone->has_meta("_edit_bone_")) { + // Check if we have an IK chain + List<const Node2D *> bone_ik_list; + bool ik_found = false; + bone = Object::cast_to<Node2D>(bone->get_parent()); + while (bone) { + bone_ik_list.push_back(bone); + if (bone->has_meta("_edit_ik_")) { + ik_found = true; + break; + } else if (!bone->has_meta("_edit_bone_")) { + break; + } + bone = Object::cast_to<Node2D>(bone->get_parent()); + } + + //Save the bone state and length if we have an IK chain + if (ik_found) { + bone = Object::cast_to<Node2D>(p_canvas_item); + Transform2D bone_xform = bone->get_global_transform(); + for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) { + bone_xform = bone_xform * bone->get_transform().affine_inverse(); + const Node2D *parent_bone = bone_E->get(); + if (p_bones_length) + p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position())); + if (p_bones_state) + p_bones_state->push_back(parent_bone->_edit_get_state()); + bone = parent_bone; + } + } + } +} + void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) { for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); @@ -727,54 +767,28 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items } else { se->pre_drag_rect = Rect2(); } - se->pre_drag_bones_length = List<float>(); - se->pre_drag_bones_undo_state = List<Dictionary>(); // If we have a bone, save the state of all nodes in the IK chain - Node2D *bone = Object::cast_to<Node2D>(canvas_item); - if (bone && bone->has_meta("_edit_bone_")) { - // Check if we have an IK chain - List<Node2D *> bone_ik_list; - bool ik_found = false; - bone = Object::cast_to<Node2D>(bone->get_parent()); - while (bone) { - bone_ik_list.push_back(bone); - if (bone->has_meta("_edit_ik_")) { - ik_found = true; - break; - } else if (!bone->has_meta("_edit_bone_")) { - break; - } - bone = Object::cast_to<Node2D>(bone->get_parent()); - } - - //Save the bone state and length if we have an IK chain - if (ik_found) { - bone = Object::cast_to<Node2D>(canvas_item); - Transform2D bone_xform = bone->get_global_transform(); - for (List<Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) { - bone_xform = bone_xform * bone->get_transform().affine_inverse(); - Node2D *parent_bone = bone_E->get(); - se->pre_drag_bones_length.push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position())); - se->pre_drag_bones_undo_state.push_back(parent_bone->_edit_get_state()); - bone = parent_bone; - } - } - } + _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state)); } } } +void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) { + CanvasItem *canvas_item = p_canvas_item; + for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) { + canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent()); + canvas_item->_edit_set_state(E->get()); + } +} + void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) { for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); canvas_item->_edit_set_state(se->undo_state); if (restore_bones) { - for (List<Dictionary>::Element *E = se->pre_drag_bones_undo_state.front(); E; E = E->next()) { - canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent()); - canvas_item->_edit_set_state(E->get()); - } + _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state)); } } } @@ -1199,73 +1213,72 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node); - if (se && !se->pre_drag_bones_undo_state.empty()) { - - // Build the node list - Point2 leaf_pos = target_position; - - List<Node2D *> joints_list; - List<Point2> joints_pos; - Node2D *joint = leaf_node; - Transform2D joint_transform = leaf_node->get_global_transform_with_canvas(); - for (int i = 0; i < se->pre_drag_bones_undo_state.size() + 1; i++) { - joints_list.push_back(joint); - joints_pos.push_back(joint_transform.get_origin()); - joint_transform = joint_transform * joint->get_transform().affine_inverse(); - joint = Object::cast_to<Node2D>(joint->get_parent()); - } - Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin(); - - // Restraints the node to a maximum distance is necessary - float total_len = 0; - for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) { - total_len += E->get(); - } - if ((root_pos.distance_to(leaf_pos)) > total_len) { - Vector2 rel = leaf_pos - root_pos; - rel = rel.normalized() * total_len; - leaf_pos = root_pos + rel; - } - joints_pos[0] = leaf_pos; - - // Run the solver - int solver_iterations = 64; - float solver_k = 0.3; - - // Build the position list - for (int i = 0; i < solver_iterations; i++) { - // Handle the leaf joint - int node_id = 0; + if (se) { + int nb_bones = se->pre_drag_bones_undo_state.size(); + if (nb_bones > 0) { + + // Build the node list + Point2 leaf_pos = target_position; + + List<Node2D *> joints_list; + List<Point2> joints_pos; + Node2D *joint = leaf_node; + Transform2D joint_transform = leaf_node->get_global_transform_with_canvas(); + for (int i = 0; i < nb_bones + 1; i++) { + joints_list.push_back(joint); + joints_pos.push_back(joint_transform.get_origin()); + joint_transform = joint_transform * joint->get_transform().affine_inverse(); + joint = Object::cast_to<Node2D>(joint->get_parent()); + } + Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin(); + + // Restraints the node to a maximum distance is necessary + float total_len = 0; for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) { - Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized(); - int len = E->get(); - if (E == se->pre_drag_bones_length.front()) { - joints_pos[1] = joints_pos[1].linear_interpolate(joints_pos[0] + len * direction, solver_k); - } else if (E == se->pre_drag_bones_length.back()) { - joints_pos[node_id] = joints_pos[node_id].linear_interpolate(joints_pos[node_id + 1] - len * direction, solver_k); - } else { - Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0; - joints_pos[node_id] = joints_pos[node_id].linear_interpolate(center - (direction * len) / 2.0, solver_k); - joints_pos[node_id + 1] = joints_pos[node_id + 1].linear_interpolate(center + (direction * len) / 2.0, solver_k); + total_len += E->get(); + } + if ((root_pos.distance_to(leaf_pos)) > total_len) { + Vector2 rel = leaf_pos - root_pos; + rel = rel.normalized() * total_len; + leaf_pos = root_pos + rel; + } + joints_pos[0] = leaf_pos; + + // Run the solver + int solver_iterations = 64; + float solver_k = 0.3; + + // Build the position list + for (int i = 0; i < solver_iterations; i++) { + // Handle the leaf joint + int node_id = 0; + for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) { + Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized(); + int len = E->get(); + if (E == se->pre_drag_bones_length.front()) { + joints_pos[1] = joints_pos[1].linear_interpolate(joints_pos[0] + len * direction, solver_k); + } else if (E == se->pre_drag_bones_length.back()) { + joints_pos[node_id] = joints_pos[node_id].linear_interpolate(joints_pos[node_id + 1] - len * direction, solver_k); + } else { + Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0; + joints_pos[node_id] = joints_pos[node_id].linear_interpolate(center - (direction * len) / 2.0, solver_k); + joints_pos[node_id + 1] = joints_pos[node_id + 1].linear_interpolate(center + (direction * len) / 2.0, solver_k); + } + node_id++; } - node_id++; } - } - // Set the position - float total_rot = 0.0f; - for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) { - Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized(); - Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized(); - float rot = current.angle_to(target); - if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) { - rot = -rot; + // Set the position + for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) { + Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized(); + Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized(); + float rot = current.angle_to(target); + if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) { + rot = -rot; + } + joints_list[node_id]->rotate(rot); } - joints_list[node_id]->rotate(rot); - total_rot += rot; } - - joints_list[0]->rotate(-total_rot); } } @@ -1664,7 +1677,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) { // Resize the node if (m.is_valid()) { - _restore_canvas_item_state(drag_selection, true); + _restore_canvas_item_state(drag_selection); CanvasItem *canvas_item = drag_selection[0]; drag_to = transform.affine_inverse().xform(m->get_position()); @@ -1730,6 +1743,15 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_MOVE) { // Move the nodes if (m.is_valid()) { + + // Save the ik chain for reapplying before IK solve + Vector<List<Dictionary> > all_bones_ik_states; + for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { + List<Dictionary> bones_ik_states; + _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states); + all_bones_ik_states.push_back(bones_ik_states); + } + _restore_canvas_item_state(drag_selection, true); drag_to = transform.affine_inverse().xform(m->get_position()); @@ -1751,6 +1773,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } bool force_no_IK = m->get_alt(); + int index = 0; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); @@ -1758,10 +1781,15 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { Node2D *node2d = Object::cast_to<Node2D>(canvas_item); if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) { + real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); + _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index])); + real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); + node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation); _solve_IK(node2d, new_pos); } else { canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); } + index++; } return true; } @@ -1800,6 +1828,14 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_selection.size() > 0) { + // Save the ik chain for reapplying before IK solve + Vector<List<Dictionary> > all_bones_ik_states; + for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { + List<Dictionary> bones_ik_states; + _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states); + all_bones_ik_states.push_back(bones_ik_states); + } + _restore_canvas_item_state(drag_selection, true); bool move_local_base = k->get_alt(); @@ -1845,6 +1881,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { new_pos = previous_pos + (drag_to - drag_from); } + int index = 0; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); @@ -1852,10 +1889,15 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { Node2D *node2d = Object::cast_to<Node2D>(canvas_item); if (node2d && se->pre_drag_bones_undo_state.size() > 0) { + real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); + _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index])); + real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); + node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation); _solve_IK(node2d, new_pos); } else { canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); } + index++; } } return true; diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 61631dee7d..2d539d6727 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -377,7 +377,9 @@ private: void _add_canvas_item(CanvasItem *p_canvas_item); + void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state); void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false); + void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state); void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false); void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false); |