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author | piyushdagar <piyushdgr75@gmail.com> | 2019-03-20 09:08:39 +0530 |
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committer | piyushdagar <piyushdgr75@gmail.com> | 2019-03-20 09:08:39 +0530 |
commit | d86d7981ccb4845fd591f90084a1d0557448e921 (patch) | |
tree | 6bc953fcf8ab2403884226f59586c2b29f79299b /editor | |
parent | a53645e726097e9020d12df886b62431cb1740b9 (diff) |
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 89bb7440fe..5ba2fde763 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -347,9 +347,6 @@ void SpriteFramesEditor::_animation_name_edited() { for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); - if (current != edited_anim) - continue; - undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", edited_anim); } @@ -382,9 +379,6 @@ void SpriteFramesEditor::_animation_add() { for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); - if (frames->has_animation(current)) - continue; - undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", current); } |