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authorHaoyu Qiu <timothyqiu32@gmail.com>2019-12-13 16:07:45 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2019-12-13 16:09:29 +0800
commitd151e1eaf97579339447db9c706d37a1893e37ff (patch)
treed6f6ff71dbcd10b8ab3461941cfdec9e3a16df15 /editor
parentadb703bc59a2281fcc4c9ca1e89408622b419889 (diff)
Make more editor strings translatable
Diffstat (limited to 'editor')
-rw-r--r--editor/export_template_manager.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp14
-rw-r--r--editor/project_export.cpp4
3 files changed, 10 insertions, 10 deletions
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 318fee01f2..68ce709090 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -691,7 +691,7 @@ ExportTemplateManager::ExportTemplateManager() {
template_open = memnew(FileDialog);
template_open->set_title(TTR("Select Template File"));
- template_open->add_filter("*.tpz ; Godot Export Templates");
+ template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
template_open->set_mode(FileDialog::MODE_OPEN_FILE);
template_open->connect("file_selected", this, "_install_from_file", varray(true));
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 95767a96d8..b261ca4712 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -652,12 +652,12 @@ const char *EditorAssetLibrary::sort_key[SORT_MAX] = {
};
const char *EditorAssetLibrary::sort_text[SORT_MAX] = {
- "Recently Updated",
- "Least Recently Updated",
- "Name (A-Z)",
- "Name (Z-A)",
- "License (A-Z)", // "cost" stores the SPDX license name in the Godot Asset Library.
- "License (Z-A)", // "cost" stores the SPDX license name in the Godot Asset Library.
+ TTRC("Recently Updated"),
+ TTRC("Least Recently Updated"),
+ TTRC("Name (A-Z)"),
+ TTRC("Name (Z-A)"),
+ TTRC("License (A-Z)"), // "cost" stores the SPDX license name in the Godot Asset Library.
+ TTRC("License (Z-A)"), // "cost" stores the SPDX license name in the Godot Asset Library.
};
const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
@@ -1383,7 +1383,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Sort:") + " ")));
sort = memnew(OptionButton);
for (int i = 0; i < SORT_MAX; i++) {
- sort->add_item(sort_text[i]);
+ sort->add_item(TTRGET(sort_text[i]));
}
search_hb2->add_child(sort);
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 617ad62d4a..0a9ecca79c 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -253,9 +253,9 @@ void ProjectExportDialog::_edit_preset(int p_index) {
TreeItem *patch_add = patches->create_item(patch_root);
patch_add->set_metadata(0, patchlist.size());
if (patchlist.size() == 0)
- patch_add->set_text(0, "Add initial export...");
+ patch_add->set_text(0, TTR("Add initial export..."));
else
- patch_add->set_text(0, "Add previous patches...");
+ patch_add->set_text(0, TTR("Add previous patches..."));
patch_add->add_button(0, get_icon("folder", "FileDialog"), 1);