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authorJFonS <joan.fonssanchez@gmail.com>2018-02-02 13:18:28 +0100
committerJFonS <joan.fonssanchez@gmail.com>2018-02-02 13:18:28 +0100
commitd0a2931cd75c48759a3d955632e898b4f0f5a60d (patch)
treec874ffc2c601fb00861879069ea48975bf5c74b3 /editor
parentf13d0344853edda03d56e44365a90ad4eed22883 (diff)
Fix gizmo solid box mesh being added twice
Diffstat (limited to 'editor')
-rw-r--r--editor/spatial_editor_gizmos.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 72c0f050d2..aa7bfab2a5 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -308,15 +308,6 @@ void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size
m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
m->surface_set_material(0, p_material);
add_mesh(m);
-
- Instance ins;
- ins.mesh = m;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
- }
-
- instances.push_back(ins);
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {