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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-11 19:41:36 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-11 19:41:36 +0100 |
commit | cca13462f1803a18ba8bfde99e9f79a9e7b84156 (patch) | |
tree | 59c74471fbfacd2d28733f4e68d854c30ae33ecd /editor | |
parent | 98c3990f7dc6064123938a9c8fc7ee1bb4a30c2b (diff) | |
parent | 4da0d7727feae28a59969592b634104d51214b22 (diff) |
Merge pull request #34274 from MissKraya/34186-fix
Fix for #34186: "Center Selection" in 2D editor introduces graphic bias.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d5dc74c134..544e0b69f1 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4938,8 +4938,8 @@ void CanvasItemEditor::_focus_selection(int p_op) { center = rect.position + rect.size / 2; Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center); - view_offset.x -= offset.x / zoom; - view_offset.y -= offset.y / zoom; + view_offset.x -= Math::round(offset.x / zoom); + view_offset.y -= Math::round(offset.y / zoom); update_viewport(); } else { // VIEW_FRAME_TO_SELECTION |