diff options
author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-08-27 08:49:49 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-27 08:49:49 -0700 |
commit | ca4f20529c0b6588464f88fc0b0680a8df0fc77f (patch) | |
tree | 6c2c536eb0544f8073547a7774ab7d8d1ac63055 /editor | |
parent | fec7516010cd2d371800bb3a7d0ff06ebc2c941f (diff) | |
parent | 3d5dc80348b9b377f6d8a33c7101d54b337396a5 (diff) |
Merge pull request #51896 from nekomatata/restore-ray-shape
Refactor RayShape and rename to SeparationRayShape
Diffstat (limited to 'editor')
-rw-r--r-- | editor/icons/SeparationRayShape2D.svg | 1 | ||||
-rw-r--r-- | editor/icons/SeparationRayShape3D.svg | 1 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 41 | ||||
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.h | 1 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 53 |
6 files changed, 103 insertions, 0 deletions
diff --git a/editor/icons/SeparationRayShape2D.svg b/editor/icons/SeparationRayShape2D.svg new file mode 100644 index 0000000000..aa8cee1210 --- /dev/null +++ b/editor/icons/SeparationRayShape2D.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a1 1 0 0 0 -1 1v9.5859l-1.293-1.293a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l3 3a1.0001 1.0001 0 0 0 .0039062.003907 1 1 0 0 0 .050781.044921 1.0001 1.0001 0 0 0 .03125.027344 1 1 0 0 0 .048828.035156 1.0001 1.0001 0 0 0 .023438.015625 1 1 0 0 0 .076172.044922 1.0001 1.0001 0 0 0 .0058593.003906 1 1 0 0 0 .013672.007813 1.0001 1.0001 0 0 0 .078125.035156 1 1 0 0 0 .074219.025391 1.0001 1.0001 0 0 0 .025391.009766 1 1 0 0 0 .039062.009765 1.0001 1.0001 0 0 0 .068359.013672 1.0001 1.0001 0 0 0 .097656.011719 1.0001 1.0001 0 0 0 .0078125 0 1 1 0 0 0 .0625.003906 1 1 0 0 0 .015625-.001953 1.0001 1.0001 0 0 0 .083984-.003906 1 1 0 0 0 .015625-.001953 1.0001 1.0001 0 0 0 .083984-.013672 1.0001 1.0001 0 0 0 .052734-.013672 1 1 0 0 0 .058594-.015625 1.0001 1.0001 0 0 0 .078125-.029297 1 1 0 0 0 .013672-.00586 1.0001 1.0001 0 0 0 .076172-.037109 1 1 0 0 0 .013672-.007812 1.0001 1.0001 0 0 0 .072266-.044922 1 1 0 0 0 .011719-.007813 1.0001 1.0001 0 0 0 .068359-.052734 1 1 0 0 0 .011719-.009766 1.0001 1.0001 0 0 0 .050781-.046875l.0097657-.011719 2.9902-2.9883a1 1 0 0 0 0-1.4141 1 1 0 0 0 -1.4141 0l-1.293 1.293v-9.5859a1 1 0 0 0 -1-1z" fill="#68b6ff" fill-rule="evenodd"/></svg> diff --git a/editor/icons/SeparationRayShape3D.svg b/editor/icons/SeparationRayShape3D.svg new file mode 100644 index 0000000000..44d32fe83b --- /dev/null +++ b/editor/icons/SeparationRayShape3D.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="evenodd"><path d="m8 1-6 5 4 2.666v4.334l2 2v-5-2z" fill="#a2d2ff"/><path d="m8 1v7 2l-2-1.334v1.334l2 1.5v3.5l2-2v-4.334l4-2.666z" fill="#2998ff"/></g></svg> diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 2b03ad928c..c2244befa1 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -46,6 +46,7 @@ #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" #include "scene/resources/resource_format_text.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" @@ -379,6 +380,11 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E BoxShape3D *boxShape = memnew(BoxShape3D); boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); + } else if (empty_draw_type == "SINGLE_ARROW") { + SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D); + rayShape->set_length(1); + colshape->set_shape(rayShape); + Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D); colshape->set_shape(world_margin_shape); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index c2684305ef..bfcc293625 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -38,6 +38,7 @@ #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/world_margin_shape_2d.h" void CollisionShape2DEditor::_node_removed(Node *p_node) { @@ -80,6 +81,15 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { } break; + case SEPARATION_RAY_SHAPE: { + Ref<SeparationRayShape2D> ray = node->get_shape(); + + if (idx == 0) { + return ray->get_length(); + } + + } break; + case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); @@ -152,6 +162,15 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { } break; + case SEPARATION_RAY_SHAPE: { + Ref<SeparationRayShape2D> ray = node->get_shape(); + + ray->set_length(Math::abs(p_point.y)); + + canvas_item_editor->update_viewport(); + + } break; + case RECTANGLE_SHAPE: { if (idx < 8) { Ref<RectangleShape2D> rect = node->get_shape(); @@ -253,6 +272,16 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { } break; + case SEPARATION_RAY_SHAPE: { + Ref<SeparationRayShape2D> ray = node->get_shape(); + + undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length()); + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(ray.ptr(), "set_length", p_org); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); + + } break; + case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); @@ -394,6 +423,8 @@ void CollisionShape2DEditor::_get_current_shape_type() { shape_type = CONVEX_POLYGON_SHAPE; } else if (Object::cast_to<WorldMarginShape2D>(*s)) { shape_type = WORLD_MARGIN_SHAPE; + } else if (Object::cast_to<SeparationRayShape2D>(*s)) { + shape_type = SEPARATION_RAY_SHAPE; } else if (Object::cast_to<RectangleShape2D>(*s)) { shape_type = RECTANGLE_SHAPE; } else if (Object::cast_to<SegmentShape2D>(*s)) { @@ -471,6 +502,16 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla } break; + case SEPARATION_RAY_SHAPE: { + Ref<SeparationRayShape2D> shape = node->get_shape(); + + handles.resize(1); + handles.write[0] = Point2(0, shape->get_length()); + + p_overlay->draw_texture(h, gt.xform(handles[0]) - size); + + } break; + case RECTANGLE_SHAPE: { Ref<RectangleShape2D> shape = node->get_shape(); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 056e1b5b7d..421e674df8 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -47,6 +47,7 @@ class CollisionShape2DEditor : public Control { CONCAVE_POLYGON_SHAPE, CONVEX_POLYGON_SHAPE, WORLD_MARGIN_SHAPE, + SEPARATION_RAY_SHAPE, RECTANGLE_SHAPE, SEGMENT_SHAPE }; diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 5d1b4d8ead..d04e88e915 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -66,6 +66,7 @@ #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/primitive_meshes.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" @@ -4067,6 +4068,10 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g return p_id == 0 ? "Radius" : "Height"; } + if (Object::cast_to<SeparationRayShape3D>(*s)) { + return "Length"; + } + return ""; } @@ -4098,6 +4103,11 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p return p_id == 0 ? cs2->get_radius() : cs2->get_height(); } + if (Object::cast_to<SeparationRayShape3D>(*s)) { + Ref<SeparationRayShape3D> cs2 = s; + return cs2->get_length(); + } + return Variant(); } @@ -4133,6 +4143,22 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i ss->set_radius(d); } + if (Object::cast_to<SeparationRayShape3D>(*s)) { + Ref<SeparationRayShape3D> rs = s; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); + float d = ra.z; + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + rs->set_length(d); + } + if (Object::cast_to<BoxShape3D>(*s)) { Vector3 axis; axis[p_id] = 1.0; @@ -4287,6 +4313,20 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo ur->commit_action(); } + + if (Object::cast_to<SeparationRayShape3D>(*s)) { + Ref<SeparationRayShape3D> ss = s; + if (p_cancel) { + ss->set_length(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Separation Ray Shape Length")); + ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); + ur->add_undo_method(ss.ptr(), "set_length", p_restore); + ur->commit_action(); + } } void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { @@ -4557,6 +4597,19 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines()); } + if (Object::cast_to<SeparationRayShape3D>(*s)) { + Ref<SeparationRayShape3D> rs = s; + + Vector<Vector3> points; + points.push_back(Vector3()); + points.push_back(Vector3(0, 0, rs->get_length())); + p_gizmo->add_lines(points, material); + p_gizmo->add_collision_segments(points); + Vector<Vector3> handles; + handles.push_back(Vector3(0, 0, rs->get_length())); + p_gizmo->add_handles(handles, handles_material); + } + if (Object::cast_to<HeightMapShape3D>(*s)) { Ref<HeightMapShape3D> hms = s; |