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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-12-01 08:24:46 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-02-04 14:56:30 +0100
commitc971316d887eb2406ef86106c158845a9a6b76ba (patch)
tree2d873d64256cca3304aa3d465aa63a8a35ecb594 /editor
parentd219547c96ce66a6f54d9d9d7ae431e9b115221f (diff)
[Editor] Replication plugin to configure MultiplayerSynchronizers.
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/plugins/replication_editor_plugin.cpp390
-rw-r--r--editor/plugins/replication_editor_plugin.h108
3 files changed, 500 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 716d4a50c3..c9417ee57c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -162,6 +162,7 @@
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
+#include "editor/plugins/replication_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -7021,6 +7022,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(InputEventEditorPlugin(this)));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
add_editor_plugin(memnew(TextControlEditorPlugin(this)));
+ add_editor_plugin(memnew(ReplicationEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));
diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp
new file mode 100644
index 0000000000..93f4a853f3
--- /dev/null
+++ b/editor/plugins/replication_editor_plugin.cpp
@@ -0,0 +1,390 @@
+/*************************************************************************/
+/* replication_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "replication_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+#include "editor/inspector_dock.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+#include "scene/multiplayer/multiplayer_synchronizer.h"
+
+/// ReplicationEditor
+ReplicationEditor::ReplicationEditor(EditorNode *p_editor) {
+ editor = p_editor;
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_custom_minimum_size(Size2(0, 200) * EDSCALE);
+
+ delete_dialog = memnew(ConfirmationDialog);
+ delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false));
+ delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true));
+ add_child(delete_dialog);
+
+ error_dialog = memnew(AcceptDialog);
+ error_dialog->get_ok_button()->set_text(TTR("Close"));
+ error_dialog->set_title(TTR("Error!"));
+ add_child(error_dialog);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ vb->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(vb);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ vb->add_child(hb);
+ np_line_edit = memnew(LineEdit);
+ np_line_edit->set_placeholder(":property");
+ np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb->add_child(np_line_edit);
+ add_button = memnew(Button);
+ add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
+ add_button->set_text(TTR("Add"));
+ hb->add_child(add_button);
+
+ tree = memnew(Tree);
+ tree->set_hide_root(true);
+ tree->set_columns(4);
+ tree->set_column_titles_visible(true);
+ tree->set_column_title(0, TTR("Properties"));
+ tree->set_column_expand(0, true);
+ tree->set_column_title(1, TTR("Spawn"));
+ tree->set_column_expand(1, false);
+ tree->set_column_custom_minimum_width(1, 100);
+ tree->set_column_title(2, TTR("Sync"));
+ tree->set_column_custom_minimum_width(2, 100);
+ tree->set_column_expand(2, false);
+ tree->set_column_expand(3, false);
+ tree->create_item();
+ tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
+ tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(tree);
+}
+
+void ReplicationEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
+ ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
+ ADD_SIGNAL(MethodInfo("keying_changed"));
+}
+
+void ReplicationEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+ add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ update_keying();
+ }
+}
+
+void ReplicationEditor::_add_pressed() {
+ if (!current) {
+ error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
+ error_dialog->popup_centered();
+ return;
+ }
+ if (current->get_root_path().is_empty()) {
+ error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
+ error_dialog->popup_centered();
+ return;
+ }
+ String np_text = np_line_edit->get_text();
+ if (np_text.find(":") == -1) {
+ np_text = ":" + np_text;
+ }
+ NodePath prop = NodePath(np_text);
+ if (prop.is_empty()) {
+ return;
+ }
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Add property"));
+ config = current->get_replication_config();
+ if (config.is_null()) {
+ config.instantiate();
+ current->set_replication_config(config);
+ undo_redo->add_do_method(current, "set_replication_config", config);
+ undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
+ _update_config();
+ }
+ undo_redo->add_do_method(config.ptr(), "add_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_tree_item_edited() {
+ TreeItem *ti = tree->get_edited();
+ if (!ti || config.is_null()) {
+ return;
+ }
+ int column = tree->get_edited_column();
+ ERR_FAIL_COND(column < 1 || column > 2);
+ const NodePath prop = ti->get_metadata(0);
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ bool value = ti->is_checked(column);
+ String method;
+ if (column == 1) {
+ undo_redo->create_action(TTR("Set spawn property"));
+ method = "property_set_spawn";
+ } else {
+ undo_redo->create_action(TTR("Set sync property"));
+ method = "property_set_sync";
+ }
+ undo_redo->add_do_method(config.ptr(), method, prop, value);
+ undo_redo->add_undo_method(config.ptr(), method, prop, !value);
+ undo_redo->add_do_method(this, "_update_checked", prop, column, value);
+ undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *ti = Object::cast_to<TreeItem>(p_item);
+ if (!ti) {
+ return;
+ }
+ deleting = ti->get_metadata(0);
+ delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
+ delete_dialog->popup_centered();
+}
+
+void ReplicationEditor::_dialog_closed(bool p_confirmed) {
+ if (deleting.is_empty() || config.is_null()) {
+ return;
+ }
+ if (p_confirmed) {
+ const NodePath prop = deleting;
+ int idx = config->property_get_index(prop);
+ bool spawn = config->property_get_spawn(prop);
+ bool sync = config->property_get_sync(prop);
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Remove Property"));
+ undo_redo->add_do_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
+ undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
+ undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+ }
+ deleting = NodePath();
+}
+
+void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
+ if (!tree->get_root()) {
+ return;
+ }
+ TreeItem *ti = tree->get_root()->get_first_child();
+ while (ti) {
+ if (ti->get_metadata(0).operator NodePath() == p_prop) {
+ ti->set_checked(p_column, p_checked);
+ return;
+ }
+ ti = ti->get_next();
+ }
+}
+
+void ReplicationEditor::update_keying() {
+ /// TODO make keying usable.
+#if 0
+ bool keying_enabled = false;
+ EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
+ if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) {
+ Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0));
+ keying_enabled = Object::cast_to<Node>(obj) != nullptr;
+ }
+
+ if (keying_enabled == keying) {
+ return;
+ }
+
+ keying = keying_enabled;
+ emit_signal(SNAME("keying_changed"));
+#endif
+}
+
+void ReplicationEditor::_update_config() {
+ deleting = NodePath();
+ tree->clear();
+ tree->create_item();
+ if (!config.is_valid()) {
+ update_keying();
+ return;
+ }
+ TypedArray<NodePath> props = config->get_properties();
+ for (int i = 0; i < props.size(); i++) {
+ const NodePath path = props[i];
+ _add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
+ }
+ update_keying();
+}
+
+void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
+ if (current == p_sync) {
+ return;
+ }
+ current = p_sync;
+ if (current) {
+ config = current->get_replication_config();
+ } else {
+ config.unref();
+ }
+ _update_config();
+}
+
+Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
+ if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
+ return get_theme_icon("ImportFail", "EditorIcons");
+ }
+ return get_theme_icon(p_node->get_class(), "EditorIcons");
+}
+
+void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
+ String prop = String(p_property);
+ TreeItem *item = tree->create_item();
+ item->set_selectable(0, false);
+ item->set_selectable(1, false);
+ item->set_selectable(2, false);
+ item->set_selectable(3, false);
+ item->set_text(0, prop);
+ item->set_metadata(0, prop);
+ Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
+ Ref<Texture2D> icon = _get_class_icon(root_node);
+ if (root_node) {
+ String path = prop.substr(0, prop.find(":"));
+ String subpath = prop.substr(path.size());
+ Node *node = root_node->get_node_or_null(path);
+ if (!node) {
+ node = root_node;
+ }
+ item->set_text(0, String(node->get_name()) + ":" + subpath);
+ icon = _get_class_icon(node);
+ }
+ item->set_icon(0, icon);
+ item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
+ item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(1, p_spawn);
+ item->set_editable(1, true);
+ item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(2, p_sync);
+ item->set_editable(2, true);
+}
+
+void ReplicationEditor::property_keyed(const String &p_property) {
+ ERR_FAIL_COND(!current || config.is_null());
+ Node *root = current->get_node(current->get_root_path());
+ ERR_FAIL_COND(!root);
+ EditorHistory *history = editor->get_editor_history();
+ ERR_FAIL_COND(history->get_path_size() == 0);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0)));
+ ERR_FAIL_COND(!node);
+ if (node->is_class("MultiplayerSynchronizer")) {
+ error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication."));
+ error_dialog->popup_centered();
+ return;
+ }
+ if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) {
+ error_dialog->set_text(TTR("Subresources cannot yet be configured for replication."));
+ error_dialog->popup_centered();
+ return;
+ }
+
+ String path = root->get_path_to(node);
+ for (int i = 1; i < history->get_path_size(); i++) {
+ String prop = history->get_path_property(i);
+ ERR_FAIL_COND(prop == "");
+ path += ":" + prop;
+ }
+ path += ":" + p_property;
+
+ NodePath prop = path;
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Add property"));
+ undo_redo->add_do_method(config.ptr(), "add_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+/// ReplicationEditorPlugin
+ReplicationEditorPlugin::ReplicationEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ repl_editor = memnew(ReplicationEditor(editor));
+ editor->add_bottom_panel_item(TTR("Replication"), repl_editor);
+}
+
+ReplicationEditorPlugin::~ReplicationEditorPlugin() {
+}
+
+void ReplicationEditorPlugin::_keying_changed() {
+ // TODO make lock usable.
+ //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this);
+}
+
+void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
+ if (!repl_editor->has_keying()) {
+ return;
+ }
+ repl_editor->property_keyed(p_keyed);
+}
+
+void ReplicationEditorPlugin::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
+ InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
+ repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
+ // TODO make lock usable.
+ //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
+ get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
+ }
+}
+
+void ReplicationEditorPlugin::_node_removed(Node *p_node) {
+ if (p_node && p_node == repl_editor->get_current()) {
+ repl_editor->edit(nullptr);
+ if (repl_editor->is_visible_in_tree()) {
+ editor->hide_bottom_panel();
+ }
+ }
+}
+
+void ReplicationEditorPlugin::edit(Object *p_object) {
+ repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
+}
+
+bool ReplicationEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("MultiplayerSynchronizer");
+}
+
+void ReplicationEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ editor->make_bottom_panel_item_visible(repl_editor);
+ }
+}
diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h
new file mode 100644
index 0000000000..049eda99cc
--- /dev/null
+++ b/editor/plugins/replication_editor_plugin.h
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* replication_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REPLICATION_EDITOR_PLUGIN_H
+#define REPLICATION_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/scene_replication_config.h"
+
+class ConfirmationDialog;
+class MultiplayerSynchronizer;
+class Tree;
+
+class ReplicationEditor : public VBoxContainer {
+ GDCLASS(ReplicationEditor, VBoxContainer);
+
+private:
+ EditorNode *editor;
+ MultiplayerSynchronizer *current = nullptr;
+
+ AcceptDialog *error_dialog = nullptr;
+ ConfirmationDialog *delete_dialog = nullptr;
+ Button *add_button = nullptr;
+ LineEdit *np_line_edit = nullptr;
+
+ Ref<SceneReplicationConfig> config;
+ NodePath deleting;
+ Tree *tree;
+ bool keying = false;
+
+ Ref<Texture2D> _get_class_icon(const Node *p_node);
+
+ void _add_pressed();
+ void _tree_item_edited();
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
+ void _update_config();
+ void _dialog_closed(bool p_confirmed);
+ void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
+
+protected:
+ static void _bind_methods();
+
+ void _notification(int p_what);
+
+public:
+ void update_keying();
+ void edit(MultiplayerSynchronizer *p_object);
+ bool has_keying() const { return keying; }
+ MultiplayerSynchronizer *get_current() const { return current; }
+ void property_keyed(const String &p_property);
+
+ ReplicationEditor(EditorNode *p_node);
+ ~ReplicationEditor() {}
+};
+
+class ReplicationEditorPlugin : public EditorPlugin {
+ GDCLASS(ReplicationEditorPlugin, EditorPlugin);
+
+private:
+ EditorNode *editor;
+ ReplicationEditor *repl_editor;
+
+ void _node_removed(Node *p_node);
+ void _keying_changed();
+ void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ ReplicationEditorPlugin(EditorNode *p_node);
+ ~ReplicationEditorPlugin();
+};
+
+#endif // REPLICATION_EDITOR_PLUGIN_H