summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
authorPop0p <dromarddylan@gmail.com>2021-03-13 17:09:25 +0100
committerPop0p <dromarddylan@gmail.com>2021-03-13 17:09:25 +0100
commitc8538153b08c976f2a0aeba5c7385b8c8766fc62 (patch)
treedcb8b571ce7edee73861651b5b697e9a46b13c9d /editor
parent942f5f0cb282cbc2b3fb766e3c7614e82b98dd9b (diff)
trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_file_dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 6d694358bf..f78da9569f 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
}
void EditorFileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();