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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-10-01 08:45:20 -0700 |
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committer | GitHub <noreply@github.com> | 2021-10-01 08:45:20 -0700 |
commit | c7ee029acdaa62432fbabcd31f261122ee19b972 (patch) | |
tree | b0b62c6d52060214d821d4bc46c7c98e5773a247 /editor | |
parent | 93cb71cca950dc8a52b6c669b8a6ea699a9fc7f0 (diff) | |
parent | ca30b70943b1d2c19c10e901786edb8b095f7834 (diff) |
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/physical_bone_3d_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index f92f50f826..b1e104e680 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -43,6 +43,7 @@ void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) void PhysicalBone3DEditor::_set_move_joint() { if (selected) { selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + Node3DEditor::get_singleton()->update_transform_gizmo(); } } |