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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 09:46:56 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 09:46:56 +0200
commitc6afb9f6ead56c5d74a27bf2b0cef40670349918 (patch)
treeb68eed3d9fc4546101f5f8d1fb4fcedcbd999dd7 /editor
parent66b0b0c153aa6b811c4ea3c0e5edddd7f2cb8062 (diff)
Update the editor icons README to remove outdated information
This closes #38684.
Diffstat (limited to 'editor')
-rw-r--r--editor/icons/README.md15
1 files changed, 5 insertions, 10 deletions
diff --git a/editor/icons/README.md b/editor/icons/README.md
index 5f652e47ab..3159565180 100644
--- a/editor/icons/README.md
+++ b/editor/icons/README.md
@@ -1,12 +1,7 @@
-The icons here are optimized SVGs, because the editor renders the svgs at runtime, they need
-to be small in size, so they can be efficiently parsed.
+# Editor icons
-The original icons can be found at:
-https://github.com/godotengine/godot-design/tree/master/engine/icons
+This folder contains all the icons used by Godot editor (except for platform
+icons which are located in their respective platform folder).
-There you can find the optimizer script.
-
-If you add a new icon, please make a pull request to this repo:
-https://github.com/godotengine/godot-design/
-
-and store the optimized SVG version here.
+See [Editor icons](https://docs.godotengine.org/en/latest/development/editor/creating_icons.html)
+in the documentation for details on creating icons for the Godot editor.