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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-01 08:56:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-01 08:56:15 +0200 |
commit | c51caa3dbdf4acaa7e063c46ae8026adb0633008 (patch) | |
tree | 6a9dd9a063bb0d82459c710c6b42aa263c8e2bdf /editor | |
parent | 3a036571f2914dc0e902d52645de2fa5981c0f01 (diff) |
Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075"
This reverts commit 9c7e647124694b1f3f6940c2b6e1b5f329b61a70.
This commit caused a regression and is not a correct fix for the original issue.
Fixes #22573, reopens #20075.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/script_editor_debugger.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index f18c43b0d0..2d4af6c63d 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1293,9 +1293,6 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); - Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected(); - editor->push_item(node); - if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel(); |