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author | Windy Darian <p123456638@msn.com> | 2019-01-29 23:07:56 -0500 |
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committer | Windy Darian <p123456638@msn.com> | 2019-01-29 23:25:57 -0500 |
commit | c478f3032112157865815c5ad892427b8d0fb531 (patch) | |
tree | 833df5c41bfd25746df9e888b8f65c9dc8a0263d /editor | |
parent | 35bb52011a4cbcd8ca3779ab1761244f06a33127 (diff) |
Support script global class (class_name) when importing a scene
We could already choose a script global class for root_type at scene import config. However, it would fall back to default Spatial if a script global class is chosen. This will make sure the base type for the script class is used, and the script to root node is attached upon import.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index f230fa1b8b..cc852e75cb 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1239,6 +1239,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } String root_type = p_options["nodes/root_type"]; + root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. + + Ref<Script> root_script = NULL; + if (ScriptServer::is_global_class(root_type)) { + root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type)); + root_type = ScriptServer::get_global_class_base(root_type); + } if (scene->get_class() != root_type) { Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type)); @@ -1251,6 +1258,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } } + if (root_script.is_valid()) { + scene->set_script(Variant(root_script)); + } + if (Object::cast_to<Spatial>(scene)) { float root_scale = p_options["nodes/root_scale"]; Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale)); |