diff options
author | Andy Maloney <asmaloney@gmail.com> | 2022-12-27 09:03:18 -0500 |
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committer | Andy Maloney <asmaloney@gmail.com> | 2022-12-27 09:03:18 -0500 |
commit | c3d84ce57f5012359d9716887953edb9c86880f5 (patch) | |
tree | 5686582eef967485419326e4a14cb75541a93414 /editor | |
parent | b6e06038f8a373f7fb8d26e92d5f06887e459598 (diff) |
Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/scene_import_settings.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 380a4e370c..e543280408 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -703,15 +703,17 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { } MeshData &md = mesh_map[p_id]; - if (p_from != mesh_tree) { - md.mesh_node->uncollapse_tree(); - md.mesh_node->select(0); - mesh_tree->ensure_cursor_is_visible(); - } - if (p_from != scene_tree) { - md.scene_node->uncollapse_tree(); - md.scene_node->select(0); - scene_tree->ensure_cursor_is_visible(); + if (md.mesh_node != nullptr) { + if (p_from != mesh_tree) { + md.mesh_node->uncollapse_tree(); + md.mesh_node->select(0); + mesh_tree->ensure_cursor_is_visible(); + } + if (p_from != scene_tree) { + md.scene_node->uncollapse_tree(); + md.scene_node->select(0); + scene_tree->ensure_cursor_is_visible(); + } } mesh_preview->set_mesh(md.mesh); |