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authorMicky <micheledevita2@gmail.com>2022-10-03 18:28:43 +0200
committerMicky <micheledevita2@gmail.com>2022-10-03 18:28:43 +0200
commitc03377653e71ebb7b586d6957b66f8bceb1d36ed (patch)
tree4aff55170c9fda94c5ad5eb8c1028fb3f016de5e /editor
parent321251a133920912f2764272626f32c788ab70b9 (diff)
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_editor.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7bcc8aa078..689570bcf6 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
+ if (!item->is_visible()) {
+ return;
+ }
+
NodePath np = item->get_metadata(0);
Node *n = get_node(np);