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authorLyuma <xn.lyuma@gmail.com>2023-04-07 17:44:39 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 17:44:39 +0200
commitba9f2981f19b3b2c721210b165e315540a7ecb49 (patch)
treec5e4d4b1b17cb479abe933f141308cf2b68377c4 /editor
parent1f51ceddf3d9fb8824841023fc43230565189a69 (diff)
gltf: Remove obsolete hack to embed gltf textures in advanced import
(cherry picked from commit bd020b7d92dc99c3713b7d1b99da691b8d1e765e)
Diffstat (limited to 'editor')
-rw-r--r--editor/import/resource_importer_scene.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 3a147abade..7979688ed0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -2302,11 +2302,6 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
Error err = OK;
HashMap<StringName, Variant> options_dupe = p_options;
- // By default, the GLTF importer will extract embedded images into files on disk
- // However, we do not want the advanced settings dialog to be able to write files on disk.
- // To avoid this and also avoid compressing to basis every time, we are using the uncompressed option.
- options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
-
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
if (!scene || err != OK) {
return nullptr;