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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-04 19:47:56 +0100
committerGitHub <noreply@github.com>2019-01-04 19:47:56 +0100
commitb6cf37cb57ba886993f61febad10c90596ab3a60 (patch)
tree367684caa77730d8dc0a3c3ac26fe8d3a55de6d0 /editor
parent1ba0b2bc0b435c780eebeb7192847e5ef839f8a7 (diff)
parent495e40cff87c9156ba5586a33380208095f62cf4 (diff)
Merge pull request #24767 from godotengine/revert-24546-fix_blend_tree
Revert "Fix blend tree generating wrong node names"
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 9a07bf93c0..a5b730dffd 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
- node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;