diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-04 19:47:56 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-04 19:47:56 +0100 |
commit | b6cf37cb57ba886993f61febad10c90596ab3a60 (patch) | |
tree | 367684caa77730d8dc0a3c3ac26fe8d3a55de6d0 /editor | |
parent | 1ba0b2bc0b435c780eebeb7192847e5ef839f8a7 (diff) | |
parent | 495e40cff87c9156ba5586a33380208095f62cf4 (diff) |
Merge pull request #24767 from godotengine/revert-24546-fix_blend_tree
Revert "Fix blend tree generating wrong node names"
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 9a07bf93c0..a5b730dffd 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() { node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE); node->set_title(agnode->get_caption()); - node->set_human_readable_collision_renaming(false); node->set_name(E->get()); int base = 0; |